Brandon Berisford's Projects
2D Physics Engine using MonoGame for rendering. Based of Two-Bit Codings's Physics Engine Tutorials.
My solutions to the AoC challenege for 2020. Some of the earlier solutions don't contain both parts as I edited the file from the first part to solve the second part.
Aerolite Engine is a robust, easy to use, lightweight game physics engine. It can be used to simulate 2D & 3D particle or rigid body physics.
Embedded C Project using ESP32 Pico D-4 to create a fitness device to mount onto a bike to track fitness variables and parameters.
A C based 3-Dimensional graphical renderer utilizing SDL2.0. Renderer was made during 3D Graphics Course by Pikuma.
A macOS based version of my C-Based 3D Graphics Renderer based off of Pikumas 3D Fundamentals course.
A Windows/Visual Studio version of the C-Renderer based on Pikumas 3D Graphics Fundamentals Course
A C# Implementation of the Cyclone Physics Engine Based On "Game Physisc Engine Development" by Ian Millington
A template project to scaffold out a dotnet AWS Lambda with DynamoDb ready to be configured.
A simple repository I created for learning and implementing data structures and algorithms, and testing runtimes against random data sets.
A simple program using .NET/gmail smpt services to spam an email account with the same email every second. Made for fun, do not actually use to harass others.
A simple program that generates google queries, and scrapes through the data returned from the URI for emails, and collects them into a text file.
This repository is a sandbox I'm using to learn OpenGL from learnopengl.com
A Single-Header 2D Geometry Analysis Library
Personal finance desktop application built in modern .NET 8 using WPF. Plan your budget, track your debt, save more money.
This repository is an academic exercise in learning OpenGL as well as implementing a flight physics library.
This repository is a collection of programs I have written out of pure curiosity, to model and simulate a variety of physical problems.
This repository contains various jupyter notebook files related to learning quantum computing and using it via the Qiskit Library.
Mock stock trading application, built from a tutorial by @SingletonSean
Simple WIP program to convert standard units used in physics calculations.
A library for performing advanced physics calculations.
This repository represents my learning journey into the Vulkan API. It contains a sample rendering engine and various demo scenes to showcase my knowledge and usage of the Vulkan API and graphics techniques.