Comments (3)
Another analogous PR in the UI framework egui: emilk/egui#4513
I would happily make a PR to fix this in bevy. Just say the word.
from bevy.
Thanks for your investigation! A PR would be great. Ignoring synthetic events should fix #12273 as well (EDIT: only if #12878 doesn't get merged) (see also #12372).
There are multiple related issues around how keys behave when focus is lost/gained β behavior differs between platforms (and keys). Documenting that would be great, but doesn't need to happen in this PR.
from bevy.
Seconding the request for a PR :) Just make sure to branch on top of #13678, which is the adopted form of the PR linked above.
from bevy.
Related Issues (20)
- is_plugin_added is always true for Self
- EventReader:par_read doesnβt mark events as read
- I hope to support iOS and Android input methods.
- AssetServer load docs should state that assets don't get loaded multiple times
- Remake PRs targeting 0.14 branch HOT 1
- FocusPolicy does nothing without Interaction HOT 2
- Additive blending of Quats looks suspect
- AlphaMode::Blend not depth testing HOT 2
- SSAO does not work with orthographic projections HOT 1
- Update `QueryData` docs to mention that `Mut` implements it
- OnEnter triggers twice and OnExit is not triggered HOT 9
- Links to schedules and conditions are broken in various state docs
- Panic when log filters are incorrectly configured
- Doing `#[reflect(ignore)]` on fields in a struct still requires `Default` on that field HOT 4
- `CubicCurve` is missing serde support
- Gamepad not giving back correct data when connected while app is running
- Incorrect WARN when using sub states HOT 5
- How to render a picture through the data of Vec<u8>
- Observe should state that `Trigger<_>` must be first arg HOT 1
- Simple gizmo usage might trigger vulkan validation errors HOT 2
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from bevy.