Comments (3)
Weirdly, it should fallback to GL. I wonder if this is gfx-rs/wgpu#5535 making the GL adapter incompatible with the surface.
from bevy.
Weirdly, it should fallback to GL. I wonder if this is gfx-rs/wgpu#5535 making the GL adapter incompatible with the surface.
Yes, that seems to be the case. The PR you linked appears to fix the issue on my computer, at least when running wgpu's hello_triangle
example. Prior to that PR, CPU rendering is incorrectly chosen, but after that PR, my integrated GPU is correctly chosen.
Once the contents of that PR are available in a new wgpu release, Bevy should update its wgpu dependency to that release, and I think that should fix this issue.
from bevy.
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from bevy.