Comments (1)
I believe the best solution to his problem, a const fn
, is blocked by RFC #911. Once const
float operations are permitted, I imagine almost the entire bevy_color
crate could then by marked const
.
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Related Issues (20)
- Remove `CowArc` from `bevy_utils` and use the new `atomicow` crate instead
- Consider making check for unregistering observers faster
- use custom material 2d, with same logic draw part of texture, get different result with wgpu.
- Regression: Disabling `multi_threaded` feature causes broken rendering HOT 10
- Wrong type returned when trying to access component that is a Vec of entities HOT 4
- Window resizing glitches on MacOS HOT 3
- Examples with Rendering Crash on main (#f0560b8) HOT 6
- Crash on Camera Initialization HOT 4
- `loading_screen` example panics after switching twice HOT 1
- Camera's near plane clips into FogVolume when positioned near its edge
- Incorrect Time resource for fixed systems run with World::run_schedule(FixedMain) HOT 3
- 9-slice images have seams at certain sizes HOT 1
- Move sprite 9 patches to a shader to avoid thin lines
- bug: cannot create an unfocused window on Mac for dev HOT 1
- Expose a way to manually run startup schedules HOT 1
- Nine-patch shaders should support image flipping
- Replace "system order ambiguity" terminology to make it more clear it's a race condition HOT 1
- Add `many_entities_mut` function variants to `DeferredWorld`
- Too many bindings of type SampledTextures in Stage ShaderStages(FRAGMENT), limit is 31, count was 32. Check the limit `max_sampled_textures_per_shader_stage` passed to `Adapter::request_device`
- A UI node size of zero shouldn't be used as a proxy to indicate that a node has `Display::None` set
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