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11.0 3.0 0.0 25.88 MB

An Adapter from Unity's [XR Interaction Toolkit](https://docs.unity3d.com/Packages/[email protected]/manual/index.htmll) inputs to the [the UI Toolit](https://docs.unity3d.com/Packages/[email protected]/manual/index.html). This project contains additional state of the art UI elements with some usability features such as automatically resizing size or font height.

License: MIT License

C# 99.54% Scala 0.46%
unity3d unity xr vr virtual-reality csharp ui-toolkit ui-framework xr-toolkit

unityuitoolkitxradapter's Introduction

UnityUIToolkitXRAdapter

An Adapter from Unity's XR Interaction Toolkit inputs to the the UI Toolkit.
This project contains additional state of the art UI elements with some UX features such as automatically resizing size or font height.

unityuitoolkitxradapter's People

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unityuitoolkitxradapter's Issues

Build error

Hi, its cool project!

It greats work in editor. But i cant build demo scene to PC.

Assets\Scripts\UIToolkitXRAdapter\XRAdapter\InputSystenEventSystemPatcher.cs(10,6): error CS0246: The type or namespace name 'InitializeOnLoadAttribute' could not be found (are you missing a using directive or an assembly reference?)

Assets\Scripts\UIToolkitXRAdapter\XRAdapter\InputSystenEventSystemPatcher.cs(10,6): error CS0246: The type or namespace name 'InitializeOnLoad' could not be found (are you missing a using directive or an assembly reference?)

If put InputSystenEventSystemPatcher to Editor folder and change field CurrentlyFocusedPanel to public, it builds properly. But nothing happens in runtime, UI button is not pressed.

Unity 2021.1.6f1

PS Sorry for bad english.

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