Comments (2)
Sorry that it's taken me so long to get around to this, but I've reorganized the project similar to how I organized the Java 3D Engine. Let me know what you think of the new organization system. If you like it, I think it's safe to close this issue.
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It is much easier to see what pertains to what. Thank you, Benny.
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Related Issues (20)
- Runtime failure HOT 5
- Deferred Rendering HOT 3
- Variance Shadow Mapping texture problem HOT 2
- Too high window sync time HOT 8
- Mesh load failed! HOT 2
- VSM issue
- Support for Multi-Mesh OBJ files HOT 1
- Plane IntersectSphere
- Can someone tell me what to do for a "unistd.h" not found? Issue on a windows machine. HOT 4
- Calculating shadow map coordinates from model space or world space position.
- Framebuffer with stencil HOT 1
- Matrix Inverse implementation HOT 4
- Smooth shading / vertex normals HOT 5
- animation
- Linux build [Ubuntu/Arch] Segfault HOT 3
- Plane normalization
- Light shaders render stuff after zFar plane
- free(): invalid pointer: HOT 3
- Change 3DEngineCpp to 3DEngineC
- Fix to free(): invalid pointer: #45
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