Comments (4)
you should be more specific with issues...the problem is, that unistd.h isn't available on windows. If I remember correctly, it is io.h on windows, should give it a try, but otherwise, look for open source unistd header/c files to get it working, or compile with Cygwin, it does have unistd headers, and hence Benny used CMake system to set up the build environment, it shouldn't be much of a problem to build with makefiles :) or generate a codeblocks project, it does have POSIX headers by default whilst Visual Studio does not...but I strongly encourage to use Visual Studio over C::B
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I used Cmake to build but it. Still throws the error in Visual Studio. Tried io.h as well but it won't work either. I'm not sure what the issue is really.
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post the build logs, or a picture with errors in visual studio. Also which version of VS do you use, on which windows version?
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unistd.h is the "standard UNIX header". That means it's only available on Linux and Mac
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Related Issues (20)
- Runtime failure HOT 5
- Deferred Rendering HOT 3
- Variance Shadow Mapping texture problem HOT 2
- Too high window sync time HOT 8
- Mesh load failed! HOT 2
- VSM issue
- Support for Multi-Mesh OBJ files HOT 1
- Plane IntersectSphere
- Calculating shadow map coordinates from model space or world space position.
- Framebuffer with stencil HOT 1
- Matrix Inverse implementation HOT 4
- Smooth shading / vertex normals HOT 5
- animation
- Linux build [Ubuntu/Arch] Segfault HOT 3
- Plane normalization
- Light shaders render stuff after zFar plane
- free(): invalid pointer: HOT 3
- Change 3DEngineCpp to 3DEngineC
- Fix to free(): invalid pointer: #45
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