Comments (3)
That's correct! I'm in the process of updating the repository for tutorial 60, so some of the build files aren't quite up to date. I am however keeping the Code::Blocks project up to date during the update process, so you should hopefully be able to build with that for the time being.
Thanks for bringing it up however; it's good to know I'm not living in a void where breaking the project goes completely unnoticed. I'll let you know once the build files are fully updated for tutorial 60, and hopefully there won't be any issues after that.
Cheers,
Benny
from 3denginecpp.
As of now, the project and all the build files should be fully updated. Let me know if you still have trouble building.
from 3denginecpp.
the files are exist now, and the project works fine 👍 I add the XCode project to my to do list for this week. and will submit to you. hopefully it helps with a way or another to spread the word.
btw, you are noticeable, otherwise Google wouldn't put you in my results ;)
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Related Issues (20)
- Runtime failure HOT 5
- Deferred Rendering HOT 3
- Variance Shadow Mapping texture problem HOT 2
- Too high window sync time HOT 8
- Mesh load failed! HOT 2
- VSM issue
- Support for Multi-Mesh OBJ files HOT 1
- Plane IntersectSphere
- Can someone tell me what to do for a "unistd.h" not found? Issue on a windows machine. HOT 4
- Calculating shadow map coordinates from model space or world space position.
- Framebuffer with stencil HOT 1
- Matrix Inverse implementation HOT 4
- Smooth shading / vertex normals HOT 5
- animation
- Linux build [Ubuntu/Arch] Segfault HOT 3
- Plane normalization
- Light shaders render stuff after zFar plane
- free(): invalid pointer: HOT 3
- Change 3DEngineCpp to 3DEngineC
- Fix to free(): invalid pointer: #45
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