Comments (6)
I'm sorry, but what causes the error (i.e. what platform, os, gpu, openGL version, etc. and what steps)? Also what exactly is the error it gives you?
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sorry, the error I can't provide you at this moment, hence the computer I've tried is at my friend, but it was on Windows 8.0 with MSVC 11 (2012) compiler, gpu is an nvidia GT555m card (Dell xps l702x) with the latest nvidia drivers (non beta). It just throws an error right after build
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I've just updated the repository with tons of bug fixes, see if that fixed the issue.
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@citruslee for Benny or any of the community to assist you need to include much more detail in the bug reports. Posting issues without all the relevant information just wastes peoples time. Without even posting an error message there is no hope of anyone helping.
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I check it tomorrow ASAP... @Zammalad I wrote that the computer is not mine on which the error occured, but since then I've got back my broken pc (repaired) and recently installing visual studio and windows 8 on it, so I'll be able to tell you more, or that is it fixed...nonetheless, @BennyQBD , it's amazing what are you doing, keep it on!
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okay, seems to be resolved, hence it works out of the box on WIndows 8 and MSVC 2012 :)
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Related Issues (20)
- Runtime failure HOT 5
- Deferred Rendering HOT 3
- Variance Shadow Mapping texture problem HOT 2
- Too high window sync time HOT 8
- Mesh load failed! HOT 2
- VSM issue
- Support for Multi-Mesh OBJ files HOT 1
- Plane IntersectSphere
- Can someone tell me what to do for a "unistd.h" not found? Issue on a windows machine. HOT 4
- Calculating shadow map coordinates from model space or world space position.
- Framebuffer with stencil HOT 1
- Matrix Inverse implementation HOT 4
- Smooth shading / vertex normals HOT 5
- animation
- Linux build [Ubuntu/Arch] Segfault HOT 3
- Plane normalization
- Light shaders render stuff after zFar plane
- free(): invalid pointer: HOT 3
- Change 3DEngineCpp to 3DEngineC
- Fix to free(): invalid pointer: #45
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