Comments (2)
You're absolutely right, and this is something I've been meaning to do for a while, but I hadn't gotten around to it. I've updated the repository, let me know if you have any issues.
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for now, it is all, everything works for now, if there will be issues, I will post you :) And I have also a proposal, I've made scripting in LUA to your Java version of engine, but it is in very early stage of development, now I want to implement it to C++. Maybe there will be Mono (C# scripting) if you want, I will provide you code if it will be done
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Related Issues (20)
- Runtime failure HOT 5
- Deferred Rendering HOT 3
- Variance Shadow Mapping texture problem HOT 2
- Too high window sync time HOT 8
- Mesh load failed! HOT 2
- VSM issue
- Support for Multi-Mesh OBJ files HOT 1
- Plane IntersectSphere
- Can someone tell me what to do for a "unistd.h" not found? Issue on a windows machine. HOT 4
- Calculating shadow map coordinates from model space or world space position.
- Framebuffer with stencil HOT 1
- Matrix Inverse implementation HOT 4
- Smooth shading / vertex normals HOT 5
- animation
- Linux build [Ubuntu/Arch] Segfault HOT 3
- Plane normalization
- Light shaders render stuff after zFar plane
- free(): invalid pointer: HOT 3
- Change 3DEngineCpp to 3DEngineC
- Fix to free(): invalid pointer: #45
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