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This Unity project simplifies the complex world of Ordinary Differential Equations (ODE) integration and brings it to your fingertips in a user-friendly and visual format.

Home Page: ttps://play.unity.com/mg/other/buildv1-8

License: MIT License

C# 98.89% ShaderLab 0.64% HLSL 0.15% CSS 0.01% HTML 0.03% Objective-C++ 0.07% C++ 0.13% CMake 0.01% GAP 0.07%
physics-simulation verlet-integration

verlet-integrator's Introduction

Introduction to my Unity Verlet-Integrator with ODE Integration

This Unity project is a Verlet integrator implementation with Ordinary Differential Equations (ODE) integration.

Quick Peak!

Features

  • Verlet Integration for physics simulation
  • Ordinary Differential Equations (ODE) integration for accurate calculations
  • Customizable parameters for simulation precision and number of simultaneous runs
  • Visualize Thomsom Strange Attractor
  • Visualize Lorenze Attractor

Installation

  1. Clone this repository or download the project as a ZIP file.
  2. Open the project in Unity.
  3. Open the 'main' scene you want to work with.

Usage

To use the Verlet integrator with ODE integration in your Unity project, follow these steps:

  1. Use the UI to set diffrent intitalization parameters
  2. Run the scene, and the GameObject will be simulated using the Verlet integrator with ODE integration.
  3. Hit space to switch between particle views once playing.
  4. change the speed paramter to increase simulation accuracy.

Contributing

If you would like to contribute to this project, please follow these steps:

  1. Fork the repository.
  2. Create a new branch (git checkout -b feature-branch).
  3. Make your changes.
  4. Commit your changes (git commit -am 'Add some feature').
  5. Push to the branch (git push origin feature-branch).
  6. Create a new Pull Request.

License

This project is licensed under the MIT License - see the LICENSE.md file for details.

I hope this README helps you understand how to use the Unity Verlet integrator with OED integration in your projects. If you have any questions or suggestions, please feel free to open an issue or pull request.

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