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goverlay's Introduction

Goverlay

GOverlay is an open source project aimed to create a Graphical UI to manage Vulkan/OpenGL overlays. It is still in early development, so it lacks a lot of features.

This project was only possible thanks to the other maintainers and contributors that have done the hard work. I am just a Network Engineer that really likes Linux and Gaming.

Table of contents

Screenshot

image.png

image

image.png

image.png

image

Prerequisites

Here are the dependencies needed in order to make GOverlay run:

Installation

Distributions

Arch / Manjaro / Other Arch derivatives

To install goverlay, run the following command as root:

pacman -S goverlay

Fedora

To install goverlay, run the following command as root:

dnf install goverlay

OpenSUSE

Tumbleweed

To install goverlay, run the following command as root:

zypper install goverlay
Leap 15.2

To install goverlay from the games:tools repo, run the following commands as root:

zypper addrepo https://download.opensuse.org/repositories/games:tools/openSUSE_Leap_15.2/games:tools.repo
zypper refresh
zypper install goverlay

Solus

To install goverlay, run the following command as root:

eopkg it goverlay

Debian

To install goverlay in debian sid, run the following command as root:

apt install goverlay

Ubuntu

To install goverlay in Ubuntu (20.04 and up) and derivatives, you need to install libqt6pas that isn't provided by official repo, but you can grab it in https://github.com/davidbannon/libqt6pas

sudo apt-get update
wget https://github.com/davidbannon/libqt6pas/releases/download/v6.2.8/libqt6pas6_6.2.8-1_amd64.deb
sudo dpkg -i libqt6pas6_6.2.8-1_amd64.deb
tar -zxvf goverlay*.tar.gz
./goverlay

To avoid a issue with libdl.so on ubuntu based distros it's recomended to build Mangohud from source. https://github.com/flightlessmango/MangoHud

Tarball

  1. Download the latest tarball from Releases.

  2. Extract the file by running the following command:

tar -xvf goverlay*.tar.xz
  1. Properly execute the binary inside the tar file:
./goverlay

Note: Since version 0.6.4 mangohud needs to be installed to run GOverlay.

Source

Prerequisites

Before building, you will need to install the following:

Building

To build GOverlay, clone the git repository by running following command:

git clone https://github.com/benjamimgois/goverlay.git

Then, change directory and build GOverlay by running the following commands:

cd goverlay
make

Running

Start GOverlay with:

./goverlay

Note: Since version 0.6.4 mangohud needs to be installed to run GOverlay.

Installing

To install GOverlay execute:

make install

This will install the start script to /usr/local/bin/goverlay, so that it can be launched via goverlay in the console.

Theme compatibility

Since Goverlay 0.9 the official supported themes are Breeze (plasma) and Adwaita (Gnome). If you run into issues with your current one you can force goverlay to run with a specific theme:

goverlay --style breeze

or

goverlay --style fusion

Credits

Mango

Most of the credits go to Flightless Mango. He is the man and the mind behind MangoHud.

https://flightlessmango.com/

https://github.com/flightlessmango/MangoHud

https://discordapp.com/invite/Gj5YmBb

DadSchoorse

Special thanks to DadSchoorse, creator of the vkBasalt project.

https://github.com/DadSchoorse/vkBasalt

Lazarus

This project was built using Lazarus.

Laz-banner

Donations

If this project was useful to you, don't hesitate to donate to me :)

paypal

goverlay's People

Contributors

akien-mga avatar antiz96 avatar benjamimgois avatar bondarenkoartur avatar catericka avatar duckbuster avatar gamingdoom avatar gloriouseggroll avatar ishchow avatar jacekjagosz avatar jokergermany avatar kira-bruneau avatar lukashoracek avatar newbytee avatar noxphasma avatar rotartsi82 avatar stephanlachnit avatar theevilskeleton avatar thewyn avatar tim77 avatar totalcaesar659 avatar yochananmarqos avatar

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goverlay's Issues

[Feature Request] Option to select GPU for MangoHud in multi-GPU devices

I have a laptop with AMD iGPU + AMD dGPU. By default MangoHud shows the stats of the iGPU. I use the pci_dev option in MangoHud config to show the stats of the dGPU.

When changing the configuration using GOverlay the config files get overwritten and I have to manually add the pci_dev option. It would be great if this option is added in GOverlay.

Steam Deck: "partition / too full" error

Hi, I'm new to Linux. When I try to install Lazarus or Goverlay I receive this error
partition / too full [...]
The capacity of the root partition is 5 GB, is there a way to clean some space or another workaround to install Goverlay properly?
Thanks

EDIT
I tried to install it with Yay

Goverlay won't recognize pre-existing installation of reshade shaders

System: NixOS using 22.05 channel, GNOME
Versions tested: 0.7.1 and 0.9 (same behaviour)

The available effects listed under the vkBasalt tab, as well as the corresponding scrollbar and add effect buttons, don't seem to interact at all with mouse clicks, rendering the entire vkBasalt settings unusable, as seen in the attached video.

[EDIT] goverlay --style fusion did NOT fix the issue.

2022-09-06_22-12-09.mp4

Mangohud on Goverlay is not showing me temps

Hello,

I was recently messing around with Goverlay, I changed the theme of the HUD from simple white to Old Afterburner because I was curious but now I can't see CPU/GPU temperatures on my mangohud. I can use the graphs & histograms but the numbers don't show up on the HUD. Tried installing & reinstalling off the AUR, using goverlay-git right now but it defaults back to VRAM, RAM, FPS, frame count, or most recently it's back to before I uninstalled. What should I do?

No overlay or FPS limit in games, MangoHud doesn't work?

Hey guys! I installed GOverlay through Synaptic on Linux Mint 21 today, got the "can't get libdl.so" error, uninstalled GOverlay and MangoHud again, manually built mangohud, then reinstalled GOverlay through Synaptic.

Now I have a number of problems:

1. The UI of GOverlay is white on white:

image

2. No overlay or FPS limit in games
I'm trying Alien: Isolation through Steam using Proton Experimental. I set the FPS limit to 90 in GOverlay and tried the game with the following launch options:

MANGOHUD=1 %command%
mangohud %command%
- no launch option -

In all of these cases, there's no MangoHud overlay like I see it in YouTube videos, and the FPS shoot through the roof (250ish).

3. MangoHud works on Chrome when setting it to global
When setting "Global Enable" and restarting, I get a flickering HUD overlay in Chrome browser saying my FPS are limited to 90. That's nice, but not exactly what I need ;-)

Also, I'm not seeing any other metrics in the overlay, whether it's in the preview in GOverlay, nor in-app (I mean, Chrome).

I'm not really sure how this is supposed to work, but I suspect this is not it. What am I doing wrong? Did I mess something up during install?

goverlay ui metrics overlapping

I use Pop OS 22.04 and use apt version 0.7.1 and source build version 0.9 as well
down here is the picture. Sorry I don't know how to code in pascal

P.S. all 1080p 2K resolution and scaling 1x 2x don't change the layout.

圖片

圖片

No headbar icon

There is no headbar icon for GOverlay 0.9.1 on Lubuntu 22.04.2.
0

TAA Implementation

Hello, I actually also asked about this on the vkbasalt github, but I was wondering if this TAA implementation for reshade should theoretically work on vkbasalt, sorry if this is not quite related, but it looks quite promising and I really have the doubt.

https://github.com/JakobPCoder/ReshadeTFAA
https://github.com/JakobPCoder/ReshadeMotionEstimation

If so, is there a way for it to be selected?, I never configured basalt outside of goverlay before, so I'm not really sure if external effect files can also be implemented.

Taking a long time to save on KDE

When using GOverlay on a fresh KDE installation, it's taking like 2 minutes to save the configs.
The software hangs and it doesn't show any error on terminal.

I tried on XFCE and it's working fine.

Does anyone know how to fix this?

nvidia no stat

there are two gpum one amd and one nvidia i can see the stat of the amd one, so its clock speed memory clock speed utilization. However, nvidia has only 0 0 for clock and gb, not for vram. What could be the problem with ubuntu based distro

image

Cant get Goverlay to work

Hello folks!

I just installed Linux (Pop_OS) the first time and i wanted to get a Geforce experience like Application. Goverlay seemed perfect as it combines Mangohud and Goverlay. The Problem is it doesn't work on my Machine.
The version from the pop Shop opens successfully but it tells me Mangohud (which i've compiled manually from source because the package didn't work) is not installed even though it definitely is (works through command line). Furthermore i can't enable GLOBAL ENABLE. The Setting gets reset after i reboot my PC.

I've also tried using the Github release but that one won't start with a similar issue to the one mentioned in #21
image

Compiling from source also doesn't work with this (these) Issues:
image

Most of the dependencies weren't available through apt so I assume they are already preinstalled.

FPS only mode is broken.

Doesn't seem to be a mangohud issue as it was working fine till I tried changing the setting back goverlay, makes it look like this (yes even in widescreen)
Screenshot_20230118_171635
Using goverlay-bin from aur and git builds of mangohud also from aur.

Ubuntu Version

Ubuntu Version is very outdated, is it possible for an update, i tried to build it myself on Ubuntu and that was failure

Error When Trying to Run Goverlay After Builing from Source

Like the title says I'm getting this error when trying to run the program after building from source either through command line or application menu:

[FORMS.PP] ExceptionOccurred
Sender=EReadError
Exception=Error reading pcidevComboBox.TextHint: Unknown property: "TextHint"
Stack trace:
$000000000047E1F6
$000000000047D4B9
$000000000047D1CE
$000000000047D57C
$000000000047D1CE
$000000000047D57C
$000000000047D1CE
$000000000047D57C
$00000000005E9301
$000000000047D1CE
$000000000047D57C
$000000000047D1CE
$000000000047D57C
$000000000047EEE5
$00000000004FCF4D
$00000000004FC331
$0000000000436D26

Screenshot from 2023-04-30 14-36-11

I'm running Zorin OS 16.2 (based on Ubuntu 20.04 Focal). I had to build from source because the tar wouldn't install because Ubuntu 20.04 doesn't have libc6 2.34, the newest version it has is 2.31-0ubuntu9.9.

No HiDPI scaling support?

Hi, sorry if this has already been written about somewhere but I haven't been able to find anything - SearX shows that there is a closed issue related to this but the URL is invalid, and it doesn't show up in the issues list (https://github.com/benjamimgois/goverlay/issues/169).

I use KDE Plasma on Garuda Linux with 175% global scaling since that is the only way to not squint at everything on a 4K 15" screen or have everything massive, and goverlay does not conform to this scaling. Thankfully KDE has a desktop zoom i can use so i don't have to break my eyes and neck to look at goverlay, but it would be nice if there were a way to adjust the programs scale.

Here is a screenshot. As you can see, goverlay is teeny tiny compared to everything else.
Screenshot_63

Is this an issue of unsupported fractional scaling? I know that apps like Lutris don't support fractional scaling so I'm stuck with using them as they are. Also, unlike the 'MangoHud is tiny' issue, my MangoHud shows up fine - I would just like to be able to make the window bigger and be able to read comfortably :)
image

If any additional details are needed, please let me know and I'll provide them asap. ^^
I got goverlay from the Chaotic AUR and am using the 0.9.1 beta.

Display anomalies under global item scaling

I have a 2560*1600 high resolution screen.
So I had to use global item scaling to make UI items easy to see.(150%)
But Goverlay's UI doesn't seem to work perfectly in this case, and the text of the various options overlaps.
I use the KDE plasma desktop environment
2023-01-27_22-03
2023-01-27_22-03_1
2023-01-27_22-05
2023-01-27_22-05_1

Can't build from source

/home/faugus/goverlay/overlayunit.pas(9,44) Hint: (5023) Unit "ColorBox" not used in overlayunit
/home/faugus/goverlay/overlayunit.pas(10,42) Hint: (5023) Unit "customeffectsunit" not used in overlayunit
/home/faugus/goverlay/goverlay.lpr(10,34) Hint: (5023) Unit "crosshairUnit" not used in goverlay
(9022) Compiling resource /home/faugus/goverlay/lib/x86_64-linux/goverlay.or
(9015) Linking /home/faugus/goverlay/goverlay
/usr/bin/ld.bfd: /usr/lib/lazarus/2.2.0/components/opengl/lib/x86_64-linux/qt5/qlclopenglwidget.o: in function CREATEWIDGET': /usr/lib/lazarus/2.2.0/components/opengl//qlclopenglwidget.pas:58: undefined reference to QLCLOpenGLWidget_Create'
/usr/bin/ld.bfd: /usr/lib/lazarus/2.2.0/components/opengl/lib/x86_64-linux/qt5/qlclopenglwidget.o: in function PAINTGL': /usr/lib/lazarus/2.2.0/components/opengl//qlclopenglwidget.pas:65: undefined reference to QLCLOpenGLWidget_InheritedPaintGL'
/usr/bin/ld.bfd: /usr/lib/lazarus/2.2.0/components/opengl/lib/x86_64-linux/qt5/qlclopenglwidget.o: in function ATTACHEVENTS': /usr/lib/lazarus/2.2.0/components/opengl//qlclopenglwidget.pas:75: undefined reference to QLCLOpenGLWidget_override_paintGL'
/usr/bin/ld.bfd: /usr/lib/lazarus/2.2.0/components/opengl/lib/x86_64-linux/qt5/qlclopenglwidget.o: in function DETACHEVENTS': /usr/lib/lazarus/2.2.0/components/opengl//qlclopenglwidget.pas:83: undefined reference to QLCLOpenGLWidget_override_paintGL'
/home/faugus/goverlay/goverlay.lpr(24,1) Error: (9013) Error while linking
/home/faugus/goverlay/goverlay.lpr(24,1) Fatal: (10026) There were 1 errors compiling module, stopping
Fatal: (1018) Compilation aborted
Error: /usr/bin/ppcx64 returned an error exitcode
Error: (lazarus) Compile Project, Mode: Release, Target: goverlay: stopped with exit code 1
Error: (lazbuild) failed compiling of project /home/faugus/goverlay/goverlay.lpi
make: *** [Makefile:9: goverlay] Error 2

Replay sorcery always running on startup

I disabled replay-sorcery from running at startup, using my normal user or root, but it is still running on boot and using 30% of my CPU
How can I fix this?
I want to run it on demand, not always

Distro: Manjaro 22.0
Goverlay version: 0.9-1 (package goverlay-bin from AUR repository)

Thanks

Goverlay not launching because of a spdlog error

Trying to launch Goverlay on my Arch Linux system via the goverlay-bin package from the AUR. Couldn't get GOverlay to launch so I tried via the terminal and and I get this error code:

/usr/lib/goverlay: error while loading shared libraries: libspdlog.so.1: cannot open shared object file: No such file or directory

I checked to make sure I have the spdlog package and its installed and up to date. The one last thing I tried was checking the other goverlay AUR builds and still reproduces the same error.

Screenshot_20221115_013607

Options blacked out.

image

As you can see from the screenshot. the options are blacked out. i can hover over them and see the little window that explains what it does.
Using Plasma 5.25.3 with Wayland.

[Feature Request] Complete overhaul of the vkBasalt support

The current method used works well, but I think that vkBasalt should work differently to MangoHud, I really miss profiles per game and would be nice if it support the editing of Reshade shaders.

On MangoHud once you set it to the way you want, you can use it on every title that way, but vkBasalt is different as maybe you want a CRT shader on a pixel art game, maybe you want an anti-aliasing on a 3d game, maybe you want to increase the digital vibrance on CSGO.

I'm not a developer (I just know a bit of GDScript :P), so IDK how it works, but I've some ideas that could be implemented:

Tab 1: Profiles
goverlay_profiles

The idea is to have customized profiles so the user can use it on whatever he want, GOverlay will create a folder, download the Shaders and Texture, and create the conf file to every profile, so it will not overwrite other profile. Would be nice if it generates a option/argument to the user apply on Steam or Lutris.

Tab 2: AA/CAS
goverlay_aacas

GOverlay currently supports only CAS and Shaders, but vkBasalt has SMAA/FXAA/DLS without any addon, so this tab is to release the FULL POTENTIAL!

Tab 3: Shaders
goverlay_shaders

Yeah, that's the one.

The idea is to create a very generic window, with modular settings. The shaders aren't that complex to configure. The .fx file settings follows a pattern:

uniform type parameter [ui things]= value

So GOverlay scans the .fx file, creating items on the Option list and basing on the [ui things](it's a dictionary right?) it configures the menu at the bottom.

Maybe it's a bit too much, but it's just some ideas, feel free to close if don't think that worth all the work.

Anyway, good work dude!

[UI] Displaying text

Waited for the upgrade to 0.9, saw the item about adapting the theme to the system theme. However, the fonts as in the last version I have are not congruent, grey on top of the white tab header.

изображение

vkBasalt settings

Hello, I'm just curious to know if this is the normal behaviour, after saving my basalt shader config, restarting the application makes me have to setup the active effects tab completely again, I'm using the git version, but I'm assuming it should remember or recognize them from the config file at startup

Doesn't save in gaming mode (Steam Deck)

After I configured goverlay to open in gaming mode, I tried to make some changes to one of the performance overlays there, but after pressing Save the goverlay app just freezes for two minutes and says "Config Saved", however there are no changes being applied. In desktop mode all works as intended.

Manjaro - Arch Linux goverlay segmentation fault when starting

Hi,

Trying to run the goverlay with manjaro, however running into segmentation fault issue.

OS Specs:
OS: Manjaro Linux x86_64
Host: Inspiron 7501
Kernel: 5.15.65-1-MANJARO
Uptime: 31 mins
Packages: 1330 (pacman)
Shell: bash 5.1.16
Resolution: 1920x1080, 1920x1080
DE: Plasma 5.25.5
WM: KWin
Theme: [Plasma], Breeze [GTK2/3]
Icons: [Plasma], breeze [GTK2/3]
Terminal: dolphin
CPU: Intel i7-10750H (12) @ 5.000GHz
GPU: NVIDIA 01:00.0 NVIDIA Corporation TU117M
GPU: Intel CometLake-H GT2 [UHD Graphics]
Memory: 4602MiB / 15760MiB

Installed goverlay using below commands.
pamac install goverlay-bin
(version is 0.9.1)

Also tried manually compiling with make command after installing lazarus. Both cases getting following error.

/usr/bin/goverlay: line 8: 16800 Segmentation fault (core dumped) QT_QPA_PLATFORM=xcb mangohud --dlsym /usr/lib/goverlay

I can confirm that mangohud is working fine with steam and lutris both.

Crash on startup, undefined symbol: QLCLOpenGLWidget_override_paintGL

GOverlay used to work, unfortunately idk when it stopped because I rarely open it.

The error is /usr/libexec/goverlay: symbol lookup error: /usr/libexec/goverlay: undefined symbol: QLCLOpenGLWidget_override_paintG. Not a lot to work with, but nothing else is printed.

System info:

  • Fedora 36, pretty much every other game-related thing working.
  • GTX 1070, closed nvidia driver, latest version (515.65.01)

I tried reinstalling GOverlay with dnf, removing and reinstalling, downloading the GitHub release (doesn't work, either, just a different error undefined symbol: QLCLOpenGLWidget_Create) and even building from source, still errors out.

The inofficial-ish qt5pas release doesn't change anything, either.
Edit: I reinstalled almost every package with dnf (sudo dnf reinstall $(rpm -qa|grep -v 100%unrelatedThingsLikeWine)), no change

Custom font

If I set a a custom font in ~/.config/MangoHud/MangoHud.conf with font_file, and font_file_text. Then run goverlay & save any changes to the conf file using goverlay. The font variables get overwritten. And there's no support for settings custom fonts in goverlay itself only a pregenerated list of two fonts.

GUI position free

Is there any chance to choose the position of the info window freely?
In whatever game I play it is always obscuring some game info. Like in World of Tanks you can't position it anywhere without it blocking the remaining time (upper right), your team leaders (upper left), score (top middle) and so on. It'd be grand if we could move it around where we need it. Like with an "offset" value (i.e. "top-left voffset=250" to move it down from the upper left corner by 250 pixels) or something. Maybe take a screenshot of the game you're playing, load that into the GOverlay main window as a background and move the GUI around where you think it'd fit.

Other than that, love your work :)

GOverlay UI error on Linux Mint

I was able to get GOverlay working on Mint after following this instruction:
"To confirm I did the following on Ubuntu 22.04.

Installed libqt5pas from here - https://github.com/davidbannon/libqt5pas/releases/tag/v1.2.10

Then installed GOverlay

sudo apt-get install goverlay

Then installed MangoHUD from scratch.

git clone --recurse-submodules https://github.com/flightlessmango/MangoHud.git
cd MangoHud
./build.sh build
./build.sh install

Once this was done, GOverlay launched correctly."
However, it looks like this:
Screenshot from 2022-11-21 11-59-13

Could there be a Snap package for GOverlay please? So many struggle with getting this to even launch

Problems with missing things like here #45 would be past because a snap package could just include all that's needed. No matter even how old Ubuntu or other distribution. sudo snap install goverlay and that would be it.

Adding PPA's are a thing or the past too (and a security risk). Compiling from source does not seem to work either for so many.

Is there a technical reason why there is still no flatpak or a snap package? No one is forced to use those if some idealism prevents it, building from source would still be there. But normal users just would like a working and a simple way to install and launch GOverlay.

Thanks

Getting "can't get libdl.so" in Pop!_OS 22.04

Hi, I tried to install GOverlay through the Pop!_Shop but unfortunately I wasn't able to even start the program.

I ran goverlay it in the terminal, and I got the message: can't get libdl.so.

Is there any workaround to this issue?

vkBasalt options are all grey

Probably a PEBCAK issue but i can't figure out how to solve it so here it is:
I have vkBasalt installed with all the dependencies but here is the problem
image
I can't click on any options and + and - buttons are unresponsive.
It seems that i can turn on CAS but not reshade effects.

Global On with multiple possible processes

Not 100% sure if it is a mangohud specific thing or not, but I enabled it globally using goverlay and currently I have 2 games open while using it. If I toggle it off in one game, it turns on in the other. If I toggle it back on in the first game, it comes back and goes away on the second. If I turn it on in game 2 while it is open in game 1, it moves to game 2 then goes back to game 1 when I close it in game 2 or open it in game 1.

Configuration UI not rendering

On version 0.9 the configuration UI is not displayed. Instead, I have these glitched lines:

image

Version 0.8.1 is working perfectly fine:

image

Allow defining several custom FPS limits for toggling

Right now, to define a toggleable FPS limit, you must specify more than one FPS value (0 is valid and acts as "unlimited"):

image

However, in the Custom field, you can only enter a single number:

image

This could be done by replacing the spinbox control with a standard text field, so you could enter something like 120 / 60 / 30 like in the presets. I'd like to use 0 / 117 so that I can toggle a 117 FPS limit when needed (this is to achieve low input lag with VRR on a 120 Hz display).

App rendering problem

I was able to use the app before but it just broke completely, maybe with an update.

System info:
Distro: Manjaro KDE with all the latest updates
Nvidia Driver Version: 515.57
Reboot and reinstall didn't help
Install type: Arch AUR 0.9.0-1

image

Flatpak builds, publish to Flathub

Currently, using goverlay requires it be installed using a native package manager, and that + the fact that, at least for me, it behaves weirdly outside of a sandbox of some sort (and I use an immutable distro)

I can start work on a basic manifest sometime later, and then work out the kinks from there---

MangoHud is tiny.

Hi,
I have 7 metrics being shown, however it seems the HUD isn't adapting to the size of the elements and is producing.. this?
image

Settings are default except for the metrics being used which I changed. Metrics in use are GPU temp, VRAM, CPU average load, freq, temp, RAM usage and FPS. No graphs.

Running on arch, 6.0.11 zen kernel. Installed 0.9.1 from Chaotic AUR.

Update: I disabled the global enable for mangohud so I could have a working config however disabling it didn't seem to work either. I'm not sure if the toggle is just not working or if goverlay has overwritten my config and hasn't reverted to the previous config.

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