Adrien Gruson's Projects
3D visual perception engine
A Shoemake arcball camera in Rust
Bayesian Collaborative Denoiser for Monte Carlo Rendering
AUR PKGConfig for ceres-solver (without glog)
steps to set up your compute canada resources and important guidelines
Portable context marking (or PCM) for OpenGL context creation
Rust implementation of "Detecting Bias in Monte Carlo Renderers using Welch’s t-test"
Implementation of Mask generation - "Blue-noise dithered sampling", Georgiev and Fajardo, 2016
Rust bindings to Embree 3
Rust wrapper of embree intersection library.
A genetic algorithm toy project for drawing
Generator for coeff and bounds files for Linqi et al.'s 2014 SIGGRAPH Glint paper
A collection of gradient-domain light transport algorithms implemented with Mitsuba
a port of Ghost's casper theme for Hugo
HDR libraries to test some tone mapping algorithm (Master 2 Internship)
An implementation of the paper “A Hyperbolic Geometric Flow for Evolving Films and Foams” Sadashige Ishida, Masafumi Yamamoto, Ryoichi Ando, and Toshiya Hachisuka, Transactions on Graphics (SIGGRAPH Asia 2017).
The personal website framework for Hugo. Demo at
Image processing operations
An online test suite for rendering research, based on Disney Research's interactive viewer
Mitsuba2 exporter for blender
Exporter for blender that exports the scene into pbrt's ascii file format.
MTI882 - blender exporter
Installcab based Media Foundation workaround for Wine
Mitsuba renderer main repository
production tools for mitsuba
Mitsuba 3: A Retargetable Forward and Inverse Renderer
Rust parser for Mitsuba scene