You can donate me via Trocador.
Have a nice day, or night :)
/OUTDATED for DXVK 2.0+/DXVK state caches to reduce stuttering!
Home Page: https://sam.nl.tab.digital/s/oZRKz5So2B8gbzY
License: zlib License
You can donate me via Trocador.
Have a nice day, or night :)
Github doesn't support .tar.xz
files..
HITMAN2.zip
They're from the Origin version of the games but I don't think it matters. Uploaded as zip because Github won't accept .tar.xz archives (at least for new issues, they're in the repo obviously).
Some additional shaders that were missing from the existing cache here.
pso2.zip
This is my cache for nier:
Github doesn't support .tar.xz files..
aces.dxvk-cache.zip
Cache for Resident Evil 5:
Cache for Tomb Raider:
:-)
Cache for Need for Speed™ Heat:
i got a bit of cache even though you cant play on linux (yet), and i got kicked by the anticheat because i had to bypass to get the cache (i got it on windows)
FortniteClient-Win64-Shipping.zip
Cache for ETS2. I'm pretty new to the game and this dxvk stuff. As time goes on, I will update this shader cache 😁
eurotrucks2.zip
+1
Yakuza3.zip
Soon DXVK will have a release with a new state cache version (v15) this is due to a new feature called "graphics pipeline library" but fortunately it's backward compatible which means DXVK will update the cache including entries!
In my case, I tested with Titanfall 2 using custom git build (credit)
Most entries were updated 6268 -> 4618.
However this new feature will apparently reduce stuttering but interestingly Sporif wrote that async is still better.
After the new DXVK release I'll be uploading v15 caches and of course moving the old ones to the archives in addition from now on I will be writing the versions at the top of Readme (State cache version: vX).
Caches for Assassin's Creed Brotherhood | Revelations (Singleplayer) :
:-)
This is my cache for mhw:
Corresponding Epic Games cache: #28
So DXVK got a new release
And it compiles the shaders now when starting the game and not on-draw.
THIS APPLIES ONLY FOR COMPATIBLE DRIVERS
So since the caches won't be generated while playing a game instead before loading the game, we probably won't need to merge any of them any longer.
(DXVK-Native got up streamed into this as well, not sure if the pre-playing generation applies for this as well, but probably yes)
What do you think?
Additional point to think of:
Custom maps in game may produce shader caches that can't be compiled previously (e.g. CSGO)
As I'm still developing the DXVKoTool and not sure if it's worth to maintain now.
Cache for Resident Evil 6:
Github doesn't support .tar.xz files..
RiskOfRain2.dxvk-cache.zip
Hi, i want to provide caches for multiple games, it would be nice if we would have a method to make a merge request with caches. Can't wait till all of this is automated with DXVKoTool
List of Games:
├── Battlefield 1
├── Fallout New Vegas
├── Far Cry 2
├── Far Cry Primal
├── FINAL FANTASY IX
├── Genshin Impact
├── Heroes of Might and Magic V
├── Kingdom Come Deliverance
├── Medieval Dynasty
├── Metro Exodus
├── Monopoly Plus
├── Overwatch
├── Saints Row - The Third Remastered
├── Sekiro Shadows Die Twice
├── Tales of Arise
└── TUNIC
Normal campaign is completed with this cache
Sha512sum for .gz: 63974fd3447c8baee94c4a144215f7d7e8945987f2d559b48c8c2e5fa51f82deae25ff5ea3852cccff237aedf13583f3347905d195cfc0c7351ce9d77e54939a
AC3SP.dxvk-cache.tar.gz
Cache for Resident Evil 2 Remake:
Enslaved.zip
i made it on windows i don't know if it works even on linux
Wish the game was better :(
ACU.dxvk-cache.tar.gz
but on the better side here is the cache files for the game [:
(the cache file is v15)
SHA512sum for .gz: ad88b86735ba61590df49465797c31aaff2d377dc337f821d79d43281d7e72b36143235bbb3a97a4df5289a7c32ebd0d0de31e6b820c14e1bd61e27d55b1ef85
I noticed your provided cache was only 18kb after extracting it which is pretty small compared to my own cache so here's mine:
GenshinImpact.zip
.
Hey, i have been played for some time, and decided to upload my cache, isn't big but has a slice of the map =]
it's v10 cache
I make them myself for all my games and upload them on my Dropbox you are welcome to download them and use them. i will keep upload them there so you can check up on it if you want.
Everything
https://www.dropbox.com/sh/wgj6iisb0g98ngs/AABsZ-lMgHdcVLetmRC9-vISa?dl=0
DXVK Cache Only
https://www.dropbox.com/sh/rg7bpdsxbxcg6as/AACplnST2Yja1A9YDIHOMahxa?dl=0
What do you think about separating the v10 caches of the v15 ones in different branches? on my opinion, will be more easy to submit and separate those caches, beside that, downloading a v10 cache, to play with the DXVK 2.0+ will cause some game crashes for some people, as mentioned here. (i was playing RE4 yesterday with my old cache converted to v15, and the game crashed some times, creating a new one fixed the issue.) what do you think? will be ideal? thanks in advance. :-)
PS: I have some fresh v15 caches ready to upload, but i think i can hold these caches for some more time, playing other games, to catch more, and do a PR. :-)
https://github.com/begin-theadventure/dxvk-caches/issues/14
The game runs smoothly with no stuttering. I finished the game, and here are the shader caches for y'all :D
FarLoneSails.zip
Cache for GTA:SA:
The script fails on files that contains spaces
cp $(find "/var/data/steam/steamapps/shadercache" -iname "*dxvk-cache") dxvk
cp: cannot stat '/var/data/steam/steamapps/shadercache/632360/DXVK_state_cache/Risk': No such file or directory
cp: cannot stat 'of': No such file or directory
cp: cannot stat 'Rain': No such file or directory
cp: cannot stat '2.dxvk-cache': No such file or directory
This is because the output of find
is actually one long string with line breaks.
I suggest swapping the commands around. So for every file we find, we copy it.
find "directoryhere" -iname "*dxvk-cache" -exec cp "{}" dxvk \;
EOSOverlayRenderer-Win64-Shipping.zip
Epic Games cache for #27
Cache for Watch Dogs 2:
Caches for Call of Duty: Black Ops 4, should be at least partially complete for Multiplayer, and mostly complete for Zombies (Blackout is basically unplayable).
BlackOps4.zip
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