Brandon Buck's Projects
A (defunct) Java based address book, an old college
Laeron MUD game engine, written in Go and scripted with Tengo.
This is the tutorial from http://www.buildyourownlisp.com
My attempts at learning the Python language by writing a Model class in preparation for upcoming assignments at education.10gen.com
Lox (http://www.craftinginterpreters.com) implemented in C# (Tree-Walking Interpreter)
Lua in Erlang
A wrapper for gopher-lua and gopher-luar with a beefed up API layered on top of it.
The files I create for the MongoDB course M101 (This repo will be removed a few weeks after the course ends)
Simple Maze generator
For now, reserving the name 'trees'
a zendesk API client library for use with node.js
State management that can survive the fallout. https://bbuck.github.io/nuka-state
An example program set up to demonstrate the usefulness of a scripting language
Node Version Manager - Simple bash script to manage multiple active node.js versions
An Object Oriented Library for JavaScript
A Pong game written in Unity 4.3, part of a video tutorial I will be doing.
A Practical CSS foundation for with a Metro look and feel that is easily customizable.
A RandomAPI ruby wrapper.
React bindings for material-design-lite.
Game entry for 2018 Github Game Off
A simple, yet powerful, Ruby validation library.
The sample application for Rails
Asynchronous image downloader with cache support with an UIImageView category
Trees is the application that runs a web server from Neo4j.
Ruby C Extension to stringify a hash body (can be nested) and return a hex string result.
A simple rails application for demonstrating the solution to a problem on SO.