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xle's Introduction

Love2D-ECS license-badge

Love2D-ECS is a middleware software whose provides support for visual coding. It builds JSON files using ECS pattern that can be ported to LÖVE game engine based using own interpreter, similar to Unity 2D's (for more details click here).

README.md in other languages...

  • [🔗 link] France: est-ce que tu parles français?
  • [🔗 link] Brazil: você fala português brasileiro?

Language

lua-language-badge

Objectives

Love2D-ECS will provides to game developer...

  • fast and ease development when working with complex code inheritance (based on OOP paradigm);
  • simple deployment of objects' structures with JSON data format;
  • ECS interpreter to allows full-control of objects during runtime; and
  • better integration of ECS pattern into LÖVE game engine.

Examples

Looking for usages of Love2D-ECS? See some examples here.

Contributors

xle's People

Contributors

bawdeveloppement avatar devwarlt avatar

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xle's Issues

Luarocks or Loverocks ?

As some users recommend in this forum.

"I would not recommend using luarocks in a LÖVE project.
Doing so will mean that the .love you generate will work in your machine, but will fail when you try to execute it in other machines (some of them will not even have luarocks installed, to begin with)." from kirito

I found one package manager called "loverock" that teach love2d how to use lua rocks but loverock doesnt support yet lua 5.3

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