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License: MIT License
Hey dude,
I'm working on implementing your multiplayer example project into my RPG project to upgrade my networking system (stride 4.2) I have the majority of it working and added login messages that work nicely I'm trying to change the scene loaded when the login button is pressed (equivalent to join Multiplayer game) to load the Char selection scene I've made some modifications to add the client and player separately rather than using the username as a player name lol I also noticed sometimes the _sceneSystem.SceneInstance.RootScene.Children.Add(scene) line in SceneManager will fail for the server only stating null reference exception when there's nothing that's null on there I've added a ton of conditions relating to null variables and nothing is null and it seems that the child scene is added I believe this is what causing another issue with NetworkEntityComponent when going to the in game scene (not found) anyway as I say some Documentation would help thank you in advance
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