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picotetris's Introduction

PicoTetris

Classic Tetris game running on a Raspberry Pi Pico microcontroller.

Pico C port by Richard Birkby

Original JavaScript implementation - Jake Gordon

Video

https://www.youtube.com/watch?v=YCEuKoBeN7E

Requirements

  • Raspberry Pi Pico (with headers)
  • Pimoroni Pico Explorer board.

Preparing your build environment

Install build requirements (Linux):

sudo apt update
sudo apt install cmake gcc-arm-none-eabi build-essential

MacOS:

$ brew install cmake
$ brew tap ArmMbed/homebrew-formulae
$ brew install arm-none-eabi-gcc

And the Pico SDK:

git clone https://github.com/raspberrypi/pico-sdk
cd pico-sdk
git submodule update --init
export PICO_SDK_PATH=`pwd`
cd ../

The PICO_SDK_PATH set above will only last the duration of your session.

You should should ensure your PICO_SDK_PATH environment variable is set by ~/.profile:

export PICO_SDK_PATH="/path/to/pico-sdk"

Grab the Pimoroni libraries

git clone https://github.com/pimoroni/pimoroni-pico

And then (assuming pico-sdk is alongside your project):

ln -s ../pico-sdk/external/pico_sdk_import.cmake .

If you have not or don't want to set PICO_SDK_PATH you can edit .vscode/settings.json to pass the path directly to CMake.

Prepare Visual Studio Code

Open VS Code and hit Ctrl+Shift+P.

Type Install and select Extensions: Install Extensions.

Make sure you install:

  1. C/C++
  2. CMake
  3. CMake Tools
  4. Cortex-Debug (optional: for debugging via a Picoprobe or Pi GPIO)
  5. Markdown All in One (recommended: for preparing your own README.md)

Debugging

printf debugging on MacOS with:

$ brew install minicom
$ minicom -b 115200 -o -D /dev/tty.usbmodem0000000000001

Licence

MIT licensed

picotetris's People

Contributors

rbirkby avatar

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