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unityscript's Issues

do-while works backwards!

When you create a do-while loop, the body is executed once + as long as the given condition is FALSE (not true, as it should be).

Instructions for building

It would be nice if there were some instructions for building the parser grammar for other targets (i.e. Python). Running plain antlr UnityScript.g yields a syntax error that's rather difficult to investigate and search.

Optimize native array initialization

Currently the code:

var foo: int[] = [1, 2, 3];

expands to:

var foo: int[] = new Array(new Object[] { 1, 2, 3 }).ToBuiltin(int) cast int[];

The compiler should detect the pattern and remove the array creation altogether.

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