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knights_support's Issues

Incorporate needing gold to craft equipment.

I think requiring a little gold to craft an item can incentivize new users. If the gold item as mined is a requirement and anybody can mine it and sell it then new users who finds this item can sell in the market.

  1. Water for levelling
  2. Gold for crafting
  3. Eos for purchasing items

In crafting, use more gold to improve probability of getting a better item like 1 minimum and 5 maximum say. Making gold a requirement squares the circle.

Floor display bug: 0-index off by 1

Hi,

At the top of the screen, it shows: X Floor | 0/10 and up until 9/10, then back to 0/10.

Seems the 0-index is off by one for the display: 0 to 9, not 1 to 10 as it should be?

Great work, I'm loving this game!

계정간 지정 거래 제안

마켓을 통한 거래는 1:1 거래를 원할 경우 제3자가 개입해서 원하는 거래를 못하는 경우가 생깁니다.
이런 경우를 방지하기 위해서 스마트 컨트렉트 기능을 이용하면 가능하다고 생각이 되는데

타 게임에서 활용하는 계정간 거래 기능을 추가해주셨으면 합니다.

"Are You Sure" popup is needed when buying a item.

I have a suggestion, I mistakenly purchased a Legendary Axe, but only wanted to just view the person's profile. Can you include something in the game where before you purchase something, have a screen asking you "Are You Sure" you want to buy this item. This way, people won't click on the buy item by mistake.

Found a bugg

Hello,

First of all, there are several grammatical cases, as you probably know, when you ressurect the "warriors or heroes" it says "knight" and not KNIGHT'S , whatever - thats just cosmetics and we dont care about that,

But now i just found a bug, whilst my warrior or knight was dead, i changed the pet to something stronger ,which gave him health, so he spawned again with low hp (i guess the hp boosted by the pet got him ressurected at 10% hp) i guess this is not how it is supposed to be?

Once a hero dies it dies till you rebirth?

전투 중 아이템 변경 시 문제 발생

  1. 3명 중 2명이 죽고 한명이 거의 빈사 직전 아이템을 해제
  2. 전멸 상태로 화면 전환됨
  3. 아이템 다시 장착 시 죽었던(?) 케릭터가 부활하여 다시 전투 시작!!

Suggestions and Improvements

I have been playing EOSknights from few days and I loved it. Better than many ETH based games.
Some suggestions and improvements:

  1. Frequent updates on Steemit channel. Even if there is a single news, post it on Steemit. Many Steemit users are also EOS users, so they will be more inclined to play EOSKnights. Encourage players to upvote your posts so it spreads even more.

  2. Put up a full guide on how things works in EOSknights. If there is a roadmap or whitepaper then even better.

  3. Instead of wallet name as ref code, have ref links. Easy to share across sites and also on ad networks. Also there should not be a limit of 30 referrals. The purchase of knight to get a referrals is already more than enough to discourage cheaters.

  4. In order to increase knight sale, you can allow for different floors having different knights. So basically players can play on many floors at the same time!! More revenue for u guys.

  5. The game can be made more versatile by having different enemies, pets shown along knights etc. Right now, it looks like just a loop running. Also having occasional boss fights be cool!

  6. I am not sure if captcha appears randomly or only when we rebirth. But it should not appear randomly. Because many players just leave site open and knights fighting and then they are doing other stuff on net. So they might miss the captcha.

  7. Be more active in discord as most crypto games are on discord. So it can be easier to invite players from those discords to EOSknights.

  8. Post easy guides to make EOS account and play EOSknights. That will allow more users to play EOSknights.

  9. The screen is very small for PC. So it doesn't feel u r playing. I think launching web version might be easier than mobile version.

Hopefully you will find the suggestions helpful. If so, my id "scattereos12" can have some free magic water!

January Update

안녕하세요. EOS Knights의 기사님들!
다음 업데이트가 1월 31일 목요일에 진행될 예정입니다.

무료 계정 생성 지원

  • 모바일에서 페이스북 인증을 한 유저에 한해 기기당 1개의 무료 계정 생성을 지원합니다.
  • 추후 MEET.ONE 월렛 초대권 등 다른 방식의 무료계정도 지원될 예정입니다.
  • 24시간 마다 최대 100개의 무료 계정 생성이 지원됩니다.
  • REX는 총 투표가 끝나서 EOS시스템에 반영되면 지원할 예정입니다. 많은 투표 부탁드립니다.
  • 무료 계정 생성 및 이벤트등의 비용을 위해 마켓 택스가 3%에서 5%로 상승됩니다.

주간 보스 랭킹 이벤트

  • 주간 보스 랭킹 이벤트가 추가됩니다.
  • 격주 단위로 운영됩니다.

신규 일반 스테이지

  • 정령버섯 숲과, 알함브라 궁전 스테이지가 추가됩니다.
  • 스테이지 드랍확율은 기존 마지막 스테이지와 동일합니다.
  • 재료별 드랍확율만 달라집니다.

기타 개선

  • 아이템 창에서 도감을 바로 볼 수 있습니다.
  • 제작 퀘스트에서 도감을 바로 열 수 있습니다.
  • 부활시간이 2분에서 최대 30분으로 가변적으로 변합니다. 자주 부활할수록 다음 부활 시간이 늘어납니다.
  • 마켓에 올린 매물을 자주 취소하면 매물을 새로 등록하는데 시간이 오래 걸리게 변경됩니다.

밸런스 변경

  • 글로벌 드랍에 대한 변수가 추가됩니다. 고층 유저가 많으면 드랍 확율이 줄어듭니다. 신규 유입이 많으면 드랍 확율이 늘어납니다. 유저들의 평균 층수와 글로벌 드랍 변수는 층수 정보 창에서 확인 가능합니다. 업데이트 후 일주일동안 스무스하게 자동 반영됩니다.
  • 보스던전 입장 층수가 일부 조정됩니다. 적군 밸런스는 변경되지 않습니다.
  • 던전의 일반 재료 드랍율이 대폭 줄어듭니다. 던전 전용 재료의 드랍은 변하지 않습니다. 던전은 전용 재료를 주로 파밍하는 컨텐츠로 변경됩니다. 또 좋은 재료의 너무 많은 드랍을 막습니다.
  • 고층 매직워터 드랍 보너스가 고정 층수 1,000층에서 평균층수 5배로 가변으로 변경됩니다. 1,000은 이제 더이상 고층이 아닙니다. 유저가 계속 고층으로 오르도록 유도합니다. 업데이트 후 일주일간 스무스하게 자동 반영됩니다.
  • 기사의 최대 레벨이 16에서 18레벨로 변경됩니다.

설 이벤트 예정 공지 (정확한 일정은 추후 공지)

  • 1,000 EOS가 걸린 제작 이벤트가 열립니다. 이 이벤트는 MEET.ONE에서 후원합니다.
  • 짧고 작은 보상의 던전 랭킹 이벤트 시험 운영 후, 1,000 EOS가 걸린 메인 던전 랭킹 이벤트가 열립니다.

추가 밸런스 수정 예고 (2월 8일 적용)

  • 펫의 최대 레벨이 한단계 더 상승합니다. 드랍 확율은 늘어나지 않습니다.
  • 펫 원정시간이 길어지고, 드랍 매직워터가 늘어날 예정입니다.
  • 변경될 원정시간과 드랍매직워터의 비율에 관해서 피드백 부탁드립니다.

2월 업데이트 방향 예고

2월 업데이트의 메인 피쳐는 스킨 시스템입니다.

업데이트에 대한 패드백도 환영합니다.
감사합니다.

EOS Knights 팀

Item selling price under limit have to be removed

Hello, I am very newbie for EOSknights that I started a day before yesterday.
I've read FAQs and some reviews, and realized some differences from those.
at this moment, Basic knight is given for free. I used wombat to create free EOS account.
and I have staking on CPU at 0.8 EOS and RAM at 0.2 EOS by default. OK, so free start is available and very quick.

but the game itself looks very loose recently. especially the market.
trading items are not active. Items on the market is at the lowest price. but it feels not that cheap. 'cause better items also at the lowest price. and I cannot sell my trash item quickly at lower and lower price because there is unreasonable under limit that is EOS 0.001 for normal grade, 0.005 for rare, 0.01 for unique, 0.05 for legend and so on.

These limits have to be removed. common items needs to be traded at the very very low price so trade should be active and every user could believe she or he can also sell anything when she or he no longer needs it.

그저께 시작했는데요. 지금 예전 리뷰들과 달리 기사도 무료로 하나 주는 거 같고, 스테이킹도 디폴트로 0.8, 0.2씩 돼 있고 wombat으로 eos 계정도 무료 생성이 돼서.. 무료 시작하긴 아주 빠르고 쉬워졌나봐요. 뭐 저도 조금은 EOS 사서 보내놓고 기사도 더 사보고 하긴 했는데...
그 대신인지 몰라도 게임, 특히 거래가 침체돼 있습니다. 너무 침체돼 있으니까 저도 뭘 못사겠는거에요. 내가 이걸 0.001 EOS라도 주고 샀다 해도 다시 그 가격에, 혹은 더 낮은 가격(아예 설정이 불가)에라도 팔 수 있는 가능성이 안 보이니까요. 아무리 개싸구려 재료라도 드랍될 때까지 주구장창 탐사를 다니게 되는거죠. 불필요하게요.

등급별 가격 최저한도를 없애버려야 합니다.실수 방지 차원인지는 모르겠으나 이건 시장에 대한 정부 규제나 마찬가지에요. 지금 누가 쓰레기같은 걸 0.001이나 0.05 씩 주고 사겠습니까...

Free EOS account creation with Facebook login

Support Free EOS creation on the app.

  • Make it easy to play the game for who does not have EOS account.
  • There will be a daily(last 24 hours) limit.
  • The limit count will be changed depends on the situation.

image

Sort countries

So, I'm promoting EOS Knights in my local blockchain group. I also saw that you keep high scores group by countries.in the floor tab.

  1. finding the country is very hard. Could we have a search box to filter the countries by name?
  2. How are the countries sorted? It looks like the last country in the list is added when a new user in that country starts using the app. Could we sort them by how many users there are by country, or the sum of users' scores or something similar? That would help me promote the game even more in my local blockchain group, so have an incentive to compete.
  3. can you show the country name? I see we are after some green flag, but I'm not good at politics nor geography. What's that country's name?

Thank you very much for this great game, it makes EOS not look like an experiment anymore, with those very simple dice games.

REX Support

We will rent CPU for the players who buy the magic water using REX.

  • A certain rate of the spent will be used to pay the REX
  • It will be performed automatically in the contract

등급별 가격 제한

지금까지 EOS 기반의 게임인 EOS Knight를 매우 잘즐기고 있는 darkdang1212 유저입니다.
최근에 모바일(안드로이드)까지 지원하면서 매우 편하게 게임하고 있는데요.

점차 유저들이 많아지고 머테리얼, 장비들이 많이 풀리면서 거의 많은 아이템들이 최소 가격인 0.01 eos가 되어가고 있으며 더 높은 등급들도 점차 낮아지고 있는 현실입니다.

초반에 투자하신분들은 어렵게 또는 비싸게 구매하여 쓰는데 너무 떨어지는가격을보니 가슴아파하고 있습니다. 뿐만아니라 이탈자들도 생기고 있네요

그래서 제안을 할까 하는데 다른 mmorpg들의 사례를 들면 등급별로 가격의 최소가격을 제한하는것을 볼수 있는데요 노말/레어/유니크/레전드/고대 등급별로 최소 가격의 제한을 만듬으로써

등급의 가치를 일정하게 유지 시킬수 있게 그리고 기존 유저들도 더 붙잡아서 많은 유저들이 사용할수 있게 하는것이 어떨가 생각됩니다.

재료는 간단하게 되겠지만 아이템은 재료가 섞여 들어가기때문에 애매하거나 어려워질수도 있겠는데 조금만 더 고민을 같이 해서 적당한 등급별 최소가격이 달랐으면 하는 바램입니다.

감사합니다. 수고하십시요

Active button issue

After the Rebirth button\get free ticket button becomes active, it is possible to press it only after a few seconds. Otherwise, writes that you pressed too early. Previously, this was not.

FAQ 내용 update가 필요합니다. (FAQ contents Update is necessary.)

개발에 운영에 수고많으십니다 ^^

FAQ 를 보았습니다.

KO, CH, JP 쪽은 예전 데이터인 고대 160층으로 아래와 같은 문구로 남아있습니다.

재료 등급별 최소 필요 층수는 어떻게 되나요?
유니크: 40층 이상, 레전드: 90층 이상, 고대: 160층 이상
各品质的材料至少在哪一层掉落?
独特:40层以上,传说:90层以上,古代:160层以上
材料グレード別の最小の必要階数はどうなっていますか?
ユニーク: 40階以上、レジェンド: 90階以上、古代: 160階以上

EN 영문 버전에서는

What are the minimum number of floor required for each material grade?
Unicorns: from 100 floors, Legend: from 200 floors, Ancient: from 500 floors

으로 업데이트가 되어있습니다.

번역하여 따로 관리 하시는것 같은데 언어별 FAQ를 영문버전과 같이 update 해주시면 좋겠습니다.

7th grade pets (from Danila)

hi, sorry for bother you.
i'm an admin in EosKnights_Rus and some of our members want me to ask you about 7th grade pets, will you guys do something with it in future? people are worrying because they are loosing water:)

Marketmaker bots

Hi,

I've noticed the marketmaker bots on the marketplace.

I think they are a very good addition to the game! Great way to balance the market.

How do they work exactly? Do they always buy items below a certain price immediatly?

Maybe you can skip an item once in a while or add a random time delay. So players sometime have the chance to buy something very cheap.

Regards,

Thaimon

마우스 스크롤 작동

마우스 스크롤을 사용하면 편리하게 상하 이동이 가능한데,

너무 느리게 이동되어 #불편합니다.

개선의 여지가 있는것인지요? # # @ @

Suggestion: Magic Water Exchange

Hi,

I had the idea for a new feature:
The ability to change Magic Water into EOS. The Magic Water Exhange.

For a lower rate than EOS to Magic Water. For example:

0.10 EOS - 2000 Magic Water
0.52 EOS - 10000 Magic Water
1.10 EOS - 20000 Magic Water
2.40 EOS - 40000 Magic Water
6.25 EOS - 100000 Magic Water

Regards,

Thaimon

Account not found / authorization error

Hi, I made a free EOS account (dizzydizzy11) thru the facebook login option in the EOSknights app. Played 4 days, kept all the keys.

But after forgetting my password I tried to remove the wallet in the app (didn't had many options) and then restarted it and tried to rebind my EOS account , which didn't work.

Then I tried playing it with scatter on chrome browser, was able to login but couldn't do any transactions ingame because I didn't have the authority to.
I'm not sure what to do next now...

Thnx in advance

Market price normalization proposal

Hi!
I have proposal for market price normalization.
Each price is formed based on supply and demand.
There is only supply exists in EK economy.
Every player have ability to create sell order and no one have ability to create buy order.
Because of this we have falling prices.
So very important to make ability to create buy order.
For example. Right now we have 500 sale orders for Adamantium. This mean what 500 players want to sell 500 adamantium for price 0.01 EOS.
Yes. They can sell their resources but they will need to wait hour, day or even week for this.
In another hand some players can place buy orders for adamantium for price 0.0055 or 0.0057 or 0.0098.
If someone don’t want to wait - he can sell his adamantium to fill buy order for price that suits him.
In other words buyers will buy items for price that suits they, and sellers will sell items for price that suits they.
Only this will normalize price in game economy.
You can google “Depth of Market” to understand what i mean if my english not very clear :)
Thank you in advance!

EK cup tournament variant suggestion

To give players more to do in the game add a regular tournament variant of the EK cup format that runs for a few days and repeats.

Same format as EK cup but start each one off with a very small prize pool. However, every time an item is purchased in the tournament add a percentage of the market fee into the prize pool.

Scale the prize payouts for the tournament based on percentage of all players total max floors to keep it interesting until the end. When it finishes reset and roll into the next one.

QOL Market filter suggestion

Would be really nice to have some more filters in the market here.

  1. Check-boxed Item grade selector ( 1 2 3 4 5 6)
  2. Slider - min. item quality selector (0%----=--------------100%)
    Thank you in advance.

Game improvements needed: Too much materials and items (market flooded)

Hi,

As mj-raindays pointed out much earlier, the marketplace is getting flooded. Especially the lower grade items and materials, there is too much. This can make it difficult for new players to sell stuff. I think this needs to be addressed as soon as possible, especially if you want to retain players and keep growing the game.

Now most players want to trash or sell their items/materials. Adding more features which make players want to buy and use items/materials will keep the marketplace more balanced and give new players enough opportunity to earn and spend in order to progress, while still rewarding the "die hard", committed long time players. This in turn wil make the game more enjoyable aswell as more rewarding for both the game maker and committed players.

The craftshop is a good idea which will help counter this problem a bit, but I think the game needs much more features which make players want to buy and use items/materials more and make them more scarce.

I have a couple suggestions:

  1. Add some cosmetic features, which don't add any ingame advantage but are nice to have. Like player avatar, knight skins, pet skins, etc. These can cost materials, water or both.

  2. add some more features which require the use of materials and/or items, like daily missions to earn some water.

  3. I think there could be more events/quests, more frequently, maybe even weekly or daily and the payout could be higher. You (game maker) might earn less in the short term but in the long term this wil stimulate your game to grow faster and bigger and eventually earn more (better business model).

  4. Maybe add daily challenges which could be similar to the current quests but player specific. Which the player can start by accepting the challenge and then needs to complete it in a certain amount of time.

  5. rule for the big events/quests based on max player level or max floor level so new players have less competition and can receive a higher reward.

  6. Maybe add new type of quests which involves the use of the marketplace. To complete these quests the player sometimes has to buy a certain amount of item(s) or material(s) from the market place and sometimes the player has to sell item(s) or material(s). Some quest require any item or material and other quests require specific grade, type and/or price of the item(s)/material(s) in order to complete.

  7. Add consumable items which can be crafted with materials. These consumable items can be used once to get something temporary like buffs etc.

  8. Item durability which lowers with each rebirth and items can be repaired with materials and/or water.

  9. Add features which consume materials and can fail, losing the item and/or materials. Something similar to synthesizing and merging like "improving" which can increase the quality of the item and "enchanting" which can give the item special properties. Maybe the special properties/enchantments can be re-rolled which again requires materials and/or water.

  10. Some more features for the pets, like feed them food or materials in order to reduce cool-down or temporarily buff them. Or ability to evolve pets in addition to increase their level.

  11. Maybe pet expeditions can have multiple outcomes, both positive and negative. While starting an expedition the player can choose between a few options with different risk/reward. When your pet succeeds you get the rewards, but when your pet fails you get nothing or even more negative effect like a longer cooldown, loss of pet lvl. Maybe your pet can die or run away and you have to get it back witch gacha all over again. The last outcome would off-course only happen with small chance and only if a player chooses the extremely risky expedition type.

  12. PVP where players can raid each-other for materials and/or water. Maybe players can use materials to build things to temporarily protect themselves against raids.

  13. Ranked PVP, turn-based. Same mechanics as dungeon battle, but player vs player.

  14. For the dungeon maybe the ticket materials and dungeon rewards can rotate. So sometimes you need to use a few rare materials and sometimes you need to use normal materials but a larger amount to create a ticket.

  15. Clans, Cland-wars, Clan-events, -missions, -quests, -dungeons, -bosses. This will also trigger people to invite their friends to join the game and join their clan.

  16. Maybe in addition to the "Trash" option for items add a "Salvage" option. If you trash you get some water, but if you salvage you get some materials back.

  17. Dungeon & Boss battle "consumable items". You can build these items with materials, when you use the item you get a slight advantage like a buff or revive a knight. After you use this consumable item it's gone.

  18. Dungeon & Boss co-op, start a battle with other players. Deal X damage together in a limited amount of time to win reward. Or beat dungeon X times together to win reward.

  19. Knight prestige. Reset knight to lvl 1 after reaching max lvl for slightly better stats or another special reward or special rank. This way players will keep trading all grade of items and materials even the older players once they have reset their knight(s).

I've seen some of the suggestions above have allready been added to the milestones in some form.

Great work so far, keep it up!

Regards,

Thaimon

thaimonvlaar

阿卡's feedback

Top players are losing Eos for creating advanced equipment. Newcomers can invest in a little bit of eos and get good materials at the lower level. Few top players support a large number of low-level players. Top players don’t get any benefit. Top players will slowly Lose motivation and passion

The Cavaliers now have 8,000 users, but as far as I know, the same person has created a lot of newbies. Compared to climbing higher floors, it is better to get advanced materials. It is better to create a lot of newbies accounts, because many newbie accounts can make money.

1:Boss map is loss-making, not cost-effective, the material that is printed is also low price, 2: equipment can not be sold, no liquidity, 3: they have created countless novice accounts, after reaching 500 layers, only daily If you need to resurrect, you can get the benefits. The top players have no motivation, forcing many old players to leave.

What is the use of my top equipment?

sales don't show up on the marketplace

After quite a few market deals today, my new sales just stopped appearing in the global list.
In show all / most recent, for example, there are #227881 and #227883 but not my #227882.
Canceling a sale and creating it again doesn't help, it still does not show up on the marketplace.

Did I perhaps just hit some limit on the number of market deals for a time period?
What should I do then?
I expanded the inventory to 44 slots, and I'd like to make full use of it.

마켓에 출품이후 일정시간 경과되면 자동 회수 제안

현재 마켓에 출품하면 누군가 구입하거나 출품자가 회수 할때까지 노출됩니다.
노출되는 상품이 많을수록 재료나 아이템의 가치는 하락할 수 밖에 없다고 생각합니다.

마켓에 출품되면 일정시간이 경과후 취소가 되거나 다른 유저에게 노출되지 않는 방식을 제안합니다.

이 방식을 사용하게 되서 얻으려는 결과 값은 아래와 같습니다.

  1. 마켓 출품 갯수 제한과 같은 효과.
  2. 팔리지 않는 재료 및 아이템의 자발적 매직워터 변환 유도.
  3. 재료 및 아이템의 가치상승 유도.

예상되는 단점은 아래와 같습니다.

  1. 판매되지 않은 아이템 회수 후 재판매로 트랜젝션 증가.
  2. 마켓 노출시간동안 판매하기 위한 과도한 덤핑.
  3. 노출시간 등장으로 플레이 스타일 제한에 대한 유저 반발.

이 방식을 시범기간동안 운영해보는 것을 제안합니다.

감사합니다.

ps.라벨분류 어떻게 하는건가요?

재료 마켓의 UI를 거래소화

재료는 아이템과 달리 속성이 없고 모두 동일하므로 거래소처럼 UI를 적용하여 매수 매도자가 편하게 거래를 할수있도록 바뀌면 좋을거 같습니다

[신규 Event] 건의드려요

EOS Knights의 발전을 위한 건의사항 올려봅니다.
많은 고민을 하고 계시고 있을터라 이미 고려하신 내용일 수 도 있겠네요.
건의사항 올리려고 깃텁 가입까지 했네요 :)

현재 일반 EVENT는 ITEM을 만들어 상금을 획득하는 형태인데
실제로 이벤트를 참여해 보면, 특정 %대의 상품을 획득하기 위해 많은수의 유저가
다수의 ITEM을 만들고 있습니다.
그러다 보니, 재료는 소진이 되는데 이벤트 참여를 위해 만든 ITEM이 넘쳐나게 됩니다.

[이벤트 내용]
각설하고, NPC(대장장이?)의 매입 이벤트를 제안합니다.
이벤트 기간이 되면 특정 ITEM을 최저가(또는 지정가)로 NPC가 매입하는 이벤트인데요
최저가라도 ITEM을 판매하고 싶은 유저가 재료를 ITEM화하여 NPC를 통해 매도를 유도하여
재료의 소각 효과를 볼 수 있을 것 같습니다.

[기대 효과]
현재 이벤트 리워드가 100EOS 정도라고 생각했을때,
유니크 ITEM의 최저가격이 0.01, 레전드 ITEM의 최저가가 0.05 이므로
유니크 ITEM 기준 1만개, 레전드 ITEM은 2천개를 소각하는 효과를 볼 수 있을 것 같습니다.

긴글 읽어주셔서 감사합니다.

Craft Shop idea from Danila

hi, i wanna share with you an idea that i thought today about.
In the core of my thoughts was the problem of materials market, especially rare's.
There is too much of them and it cost nothing, new players cant earn and more more more.
So i minded about solution and i think it could be a "Craft Shop". The place where you can syntes/craft/get a better one material from a worst one. Of the same type of course. For example:
there is 5 types of materials: metals, flora, bones, gems and skins.
So a player can pack his, lets say, 10 the same materials (for exampe it will be 10 titaniums) and bring them to the "Craft Shop". In the "Craft Shop" a specialist will take them and then will try to make/syntes an adamantium of a mithril. For example the specialist will have 15% to succes to make it. Kinda a casino ^^. So a player will have 15% chance to upgrade 1 unique material for 10 rare. Metals to metals, bones to bones... and in the worst way a player will earn "10 * magicWater for each material / 2". For example 1 titanium i can trash to 32 Magical water, so a player will earn 10*32/2 = 160 magical water.
This is the my idea, and maybe it will help to balance the game market.
Of course u will need to think about percentages, counts and chances if you would like it. And it could be 10 unique to 1 legendary.. or another way, u know better than me.

at the end i want to thank you for such a great game. it is pleasure to play EosKnight. :)

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