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chessmates's Introduction

backfeed

The "backfeed" protocol is a public objective non-economic reputation system

It issues tokens to compensate "contributions" to "communities" as a function of "evaluations" made by reputed community members.

The token issuance mechanism is resistant to Sybil attack because a majority of reputation is required to participate for issuance to occur.

Reputation is (optionally) redistributed between evaluators based on their ability to predict future evaluations.

The reputation distribution mechanism is resistant to Sybil attacks so long as Sybil cannot predict the evaluations of non-Sybil commmunity members.

This code is pre-alpha - the contract does not compile and is incomplete.

chessmates's People

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Forkers

jankei talserphos

chessmates's Issues

Implement UI design for the game page

https://invis.io/NG3VJKWYF
Graphic assets are in the Invision folders

Missing elements:

  • how to scroll history of moves
  • user information in the Players tab
  • top left menu: content not defined yet (but the current one is fine for the time being)
  • "I'm done" button: not designed (but should be there anyway, will take care of it later from a design standpoint)
  • bottom bar content is not well defined yet, so no focus on it

NB: the game experience would benefit from animations. I'll have a github issue just for that.

Define stigermy

I googled it, and "stigermy backfeed", and the only result was the README

feed

things to consider
game events: Game has started, Clan is playing now, Clans plays XX, AI plays XX, Clan/AI has won!, User has suggested XX, User has rated XX x stars

Add Ramda

Refactor functional with Ramda programming

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