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[Editor] No mouse interface for editing actors

What steps will reproduce the problem?
1. Launch the editor
2. Load a world file
3. Notice how you can't drag an actor

What is the expected output? What do you see instead?
- You should be able to drag an actor to change its transform and do other nice 
mouse things with the editor.

Original issue reported on code.google.com by [email protected] on 18 Mar 2012 at 10:41

LuaPlus doesn't build properly

What steps will reproduce the problem?
1. Attempt to build LuaPlus
2. Note the failures

What is the expected output? What do you see instead?
- LuaPlus should build properly

LuaPlus uses a non-standard build/make file system called jam, which is used to 
generate the appropriate solution and project files needed for LuaPlus.  It's a 
bit of a fight to get it working so for now, just use the libs that are 
included in 3rdParty.zip file.


Original issue reported on code.google.com by [email protected] on 18 Mar 2012 at 9:55

[Editor] Exception when trying to edit the sky or lights

What steps will reproduce the problem?
1. Launch the editor
2. Open a level file
3. Try to edit the sky actor
4. Note the exception

What is the expected output? What do you see instead?
- No exceptions should occur

Exception text is as follows:

---------------------------

---------------------------
Error in ComponentName SkyRenderComponent
System.NullReferenceException: Object reference not set to an instance of an 
object.

   at EditorApp.EditorForm.ActorComponentEditor.AddFileElement(XmlNode actorValues, String elementName, Int32 lineNum) in C:\bob\proj\GameCode4\Dev\Source\GCC4Editor\EditorApp\ActorComponentEditor.cs:line 237

   at EditorApp.EditorForm.ActorComponentEditor.AddComponentUI(XmlNode actorComponentValues, XmlNode editorComponentValues, Int32 lineNum) in C:\bob\proj\GameCode4\Dev\Source\GCC4Editor\EditorApp\ActorComponentEditor.cs:line 188
---------------------------
OK   
---------------------------

Original issue reported on code.google.com by [email protected] on 18 Mar 2012 at 10:08

[Editor] Editor doesn't work with D3D 11

What steps will reproduce the problem?
1. Run the editor with your configuration set to D3D 11
2. Watch it fail

What is the expected output? What do you see instead?
- Editor should work in both D3D 9 and D3D 11

The workaround is to run the editor in D3D 9, which works just fine.

Original issue reported on code.google.com by [email protected] on 18 Mar 2012 at 10:02

VS 2012 and HeapAlloc error

What steps will reproduce the problem?
1. Add  #include <memory> to GameCodeStd.h
2. Run Teapot Wars

What is the expected output? 
The game to start up

What do you see instead?
Microsoft Visual Studio Exception


What version of the product are you using? 
Latest Code base

On what operating system?
Running Windows 8 Enterprise 64bit with visual Studio 2012 Professional


Please provide any additional information below.
I needed to add #include <memory> to the file to get it to compile but I cannot 
get past the heapalloc error.

Original issue reported on code.google.com by [email protected] on 29 Mar 2013 at 11:21

Teapots snap to orientation

What steps will reproduce the problem?
1. Launch Teapot Wars
2. Notice how the AI teapot snaps to the orientation he wants to go in

What is the expected output? What do you see instead?
- AI Teapots should smoothly rotate over time

This should be an easy fix.

Original issue reported on code.google.com by [email protected] on 18 Mar 2012 at 9:58

[Editor] There's no way to create or open new projects

What steps will reproduce the problem?
1. Launch the editor
2. Attempt to open a project

What is the expected output? What do you see instead?
- The editor should have knowledge of different projects.  Right now, it's 
hard-coded to Teapot Wars.

Original issue reported on code.google.com by [email protected] on 18 Mar 2012 at 10:07

Networking doesn't work

What steps will reproduce the problem?
1. Start a server
2. Attempt to connect a client to that server
3. Watch fire rain down upon your village

What is the expected output? What do you see instead?
- You should be able to connect to a server.

The Networking code is currently broken.  We're working hard to figure out the 
last of the issues.

Original issue reported on code.google.com by [email protected] on 18 Mar 2012 at 9:38

[Editor] Debugging working directory hardcoded in vcproj file

What steps will reproduce the problem?
1. Trying to build the editor from VS


What is the expected output? What do you see instead?
Working directory should be a relative path, instead it's hardcoded to a 
directory on a D:/

What version of the product are you using? On what operating system?
VS 2010 Ultimate

Please provide any additional information below.

Not a huge deal, thought you should know though.

Original issue reported on code.google.com by [email protected] on 13 Feb 2013 at 7:27

[Editor] Memory Leaks in the editor

What steps will reproduce the problem?
1. Launch the editor
2. Load a world file
3. Quit the editor
4. Observe the memory leaks

What is the expected output? What do you see instead?
- There should be no memory leaks.

Original issue reported on code.google.com by [email protected] on 18 Mar 2012 at 10:58

d3dx11effect.h missing

What steps will reproduce the problem?
1. Build TeapoWars_2010 in Win32-Debug

What is the expected output? What do you see instead?
Compiler error reporting: "Error    1   error C1083: Cannot open include file: 
'd3dx11effect.h': No such file or directory c:\users\user\work\game coding 
complete\gamecode4\trunk\source\gcc4\graphics3d\shaders.cpp 53
"

What version of the product are you using? On what operating system?
Windows 7 64bit

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 19 Mar 2012 at 8:15

[Editor] No way to create new actors

What steps will reproduce the problem?
1. Launch the editor
2. Try to create a new actor

What is the expected output? What do you see instead?
- You should be able to create actors from the editor

The work around is to create a new actor through XML.  Once you have a new 
actor, you can edit it in the editor.

Original issue reported on code.google.com by [email protected] on 18 Mar 2012 at 9:59

Remove dependency on atltypes.h

What steps will reproduce the problem?
1. Attempt to compile on Visual Studio 2010 Express.
2. Note the missing file compilation error

What is the expected output? What do you see instead?
- Compiles just fine on Visual Studio Express

Original issue reported on code.google.com by [email protected] on 23 Mar 2012 at 8:46

3rd Party build batch file doesn't properly build Bullet

What steps will reproduce the problem?
1. Run build_vs2010.bat
2. Do a clean rebuild of Teapot Wars
3. Note all the warnings

What is the expected output? What do you see instead?
- build_vs2010.bat should correctly build bullet

The work around is to build bullet manually from Visual Studio.  Note that the 
debug lib that is packages with the 3rdParty.zip file should work just fine.

Original issue reported on code.google.com by [email protected] on 18 Mar 2012 at 9:52

Running TeapotWars in the debugger causes odd timing issues

What steps will reproduce the problem?
1. Run TeapotWars in the debugger
2. Note how slowly the AI teapot moves
3. Run TeapotWars outside of the debugger
4. Note how the teapot moves normally

What is the expected output? What do you see instead?
- Timing is the same whether or not the debugger is attached.




Original issue reported on code.google.com by [email protected] on 18 Mar 2012 at 9:57

Win32-Debug is the only working build target

What steps will reproduce the problem?
1. Build something other than Win32-Debug
2. Note the errors (which are different depending on the target)

What is the expected output? What do you see instead?
- All targets should work properly

There is likely a configuration issue with the other build targets.  
Win32-Debug should work perfectly fine, but the other targets will fail in 
different ways.

Original issue reported on code.google.com by [email protected] on 18 Mar 2012 at 9:53

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