2021.03 ~ 2021.06
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Tittle : The Escape from Ruins
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Genre
- 2D Horror Shooting
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Platform : PC (Windows)
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Target Audiunce
- Someone who wants to play a horror game. But Doesn't Like Cruel.
- Age : 12 ~ Male or Female
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Develop Environment
- Unity
- C#
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Participants
- Young Wook Choi : Main Programmer( Player, Enemy, GamePlay) from South Korea
- Zheng Jun : Sub Programmer(Ui) from China
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Assets
- Using Free Asstes on Unity Store and other website(https://itch.io/game-assets/free/tag-2d/tag-sprites)
The Escape from Ruins is a 2D Shooting Game. We were inspited of some game devloped by china but I can't remember that game's tittle. Main Concept is 'You Can't Escape.'. So, this game is being endless game and enemy character some horrorble will do peekaboo and appear there shape until player down. The Player who the longest surviver from this game will be ranked the Top Player of this game ranking.
It's very hard to communicate each other. As you see on the Overview someone from S.Korea and someone from China. We are not using same language between korean and chinese. But fortunatly Zheng jun can understand korean a little and translator was very halpful. This work changed my mind to "Skill of communication is the most important thing".
We divide work in april 2021
- Young Wook Choi : Enemy AI and Level Design
- Zheng Jun : Player and UI
But, as time passed we had problems. First, Zheng Jun wants to be an artist but his major is Game Software. So He had a problem with coding. I was dicdied to change our divided work in may 2021
- Young Wook Choi : Player and Enemy AI and Level Design
- Zheng Jun : UI, Sounds, Assets, Concept
But that point which was dicdie to change work, it was too late to complete our project. Yes, our project was failed to finish.
This paragraphs written by Young Wook Choi