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FRQ 3 Review Ticket - Bria Gilliam

  • Finish rpnToResult for Calculator
  • Screenshot (46)
  • Add unbalanced parenthesis check and in original FRQ, or other error checks. FYI, usually when structuring code with error checking it can greatly impact code structure.
  • Screenshot (47)
  • Build in Power of operator ^:2 ^ 1 = 2, 2 ^ 2 = 4, 2 ^ 3 = 83. Build an API to receive an expression and respond with a result. This is a good opportunity to respond with an error if you built in parenthesis or other error checking.

FRQ 1

Week 1 - FRQ 1 with PBL

Beginning Steps

PBL

  • Enhance AP Calendar
  • Enhance API's
  • Test API's
  • Test VS Code debugger

Lesson/Blog #1: Tools and Documentation

  • Description of Unity
  • Description of Visual Studio Code
  • Description of C# and it's relevance to the Game Development
  • Overall Learnings of Game Dev.
    • How is this helpful for Computer Science Future
  • Installation Walkthrough for Unity
  • Installation Walkthrough for Unity Editor
  • Connecting Visual Studio Code with Unity?

FRQ 1 Methods and Controllers - Bria Gilliam

  • Implement FRQ1 in Spring project, use Spring Portfolio mvc/calendar for starter code
    • Screenshot (22)
  • Enhance APCalendar.java to provide interesting facts on years, be creative and enhance/finish provided methods. For instance, use a random number or date to complete APCalendar day-of-week method. Or, better see if there is algorithm to figure methods out. Ask your team, pair, crossover, and slack before you ask me.
    • Link to Full Methods
    • Testing The Day of Year Code with My Birthday
    • Screenshot (37)
    • Looking up the actual answer to compare
    • Screenshot (24)
  • Enhance APIs and @RestController to work with the all POJOs and APCalendar.
    - Link to POJOs
  • Test APIs with Browser, Curl, or Postman. Illustrate or show tangibles.
    • Screenshot (14)
    • Screenshot (15)
    • Screenshot (16)
    • Screenshot (17)
  • Test and use VSCode Debugger in development. Illustrate or show tangibles.
    • Screenshot (11)
    • Screenshot (13)

Reflection - Calissa Tyrrell

LinkedIn

During my time in CS, I have learned perseverance and patience. Being one of the less knowledgeable CS students, I faced a lot of challenges when it came to completing progress checks and hacks. However, by collaborating with my peers and asking for help, I learned to have patience with myself in order to succeed. I plan to attend Rensselaer Polytechnic Institute next year and major in Computer Science with a minor in game design. I hope to become a video game developer in the future.

FRQ 2 Classes - Bria Gilliam

  • Build tester method (public static void main) for Person Pojo. Test zero argument and all argument constructor. build toString method to display attributes of the class.

    • Tester built with no args and with all args constructor using me as example
    • image
    • Response data in terminal
    • image
    • added methods: isAdult and getBMI
    • image
    • toString method for all attributes of the class
    • image
  • Build other attributes into POJO that where mentioned in project dialog at the beginning of this blog. Add 1 or more APIs. Use Issues to plan and track work.

    • add attributes: height, weight, and gender to calculate calories and BMI
    • image

    • toString API
    • Screen Shot 2022-11-27 at 8 04 50 PM
    • image

    • getAge API
    • image
    • image

    • isAdult API
    • image
    • image
  • Correct the BUG in setStats! Currently, it won't let you do more than one date.

    • Screenshot (36)

Pizza Delivery Game

Introduction 2D Project to Unity Using C#

  • Frontend
    • Car (10 mins)
    • Street Layout (1 hr)
    • Houses (30 mins)
    • Trees and Rocks (30 mins)
    • Cones (10 mins)
    • Person Obstacles (Challenge) (10 mins)
    • SpeedBoost and Customer/Pickup Assets (15 mins)
  • Backend Functionality
    • Speed Up/Slow Down Boosts (1 hr)
    • OnCollisions and OnTrigger methods (1 hr)
    • Adding Colliders, Triggers and Rigid Bodies (1.5 hr)
    • Turning and Car Movement (30 mins)
    • Camera Follow (1 hr)
    • Keyboard Controls (15 mins)
    • Deployment onto Unity Play (15 mins)
  • Tutorial
    • Screenshot of Process
    • Notes of Tools
    • Files Required

Week 1: Innovation - Primitives

2.7+/2.7

FRQ 1 - Methods and Controllers

  • Completes APIs and methods not completed.
    Screenshot (9)
    Screenshot (10)

  • Implement FRQ1 in Spring project, use Spring Portfolio mvc/calendar for starter code

  • Enhance APCalendar.java to provide interesting facts on years, be creative and enhance/finish provided methods. For instance, use a random number or date to complete APCalendar day-of-week method. Or, better see if there is algorithm to figure methods out. Ask your team, pair, crossover, and slack before you ask me.

  • Enhance APIs and @RestController to work with the all POJOs and APCalendar.

  • Test APIs with Browser, Curl, or Postman. Illustrate or show tangibles.

  • Test and use VSCode Debugger in development. Illustrate or show tangibles.
    Screenshot (8)

  • Demo and Debugging

  • REST Serializing and Deserializing Year objects is necessary. There is completed example.

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