Comments (2)
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Some parameters depends on GPU. First set UpdateAllReferenceDumps to true
, run tests, then set back to false
, tests should pass. With git check what changed in dumps: different staging buffer size is ok, unsupported mesh & rtx shader stages is ok.
Async compute test may fail because of task reordering - seed in hashmap changes at every start.
Shader debugger tests may fail because of mismatch in floating point numbers.
This tests are really helpful when you add new feature and can break anything. But they are not adapted to run on different GPUs.
from framegraph.
Related Issues (17)
- Windows 7 not supported HOT 2
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- error when generating project files using cmake
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from framegraph.