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azhirnov avatar azhirnov commented on July 18, 2024

which version?
how to reproduce?

I see small memory increment, will check it.

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clojur avatar clojur commented on July 18, 2024

In October 2019, there will be a memory leak after rendering. At the beginning, it is not obvious, but with the running time of the program getting longer, the memory growth is very rapid. I don't know if the later version has been fixed.

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azhirnov avatar azhirnov commented on July 18, 2024

there is fix for mem leak
https://github.com/azhirnov/FrameGraph/blob/dev/framegraph/Vulkan/CommandBuffer/VCommandBuffer.cpp#L125

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clojur avatar clojur commented on July 18, 2024

After adding _mainAllocator.Discard(), the memory leak is not as obvious as before, but the memory leak still exists

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azhirnov avatar azhirnov commented on July 18, 2024

I have checked all usage of linear allocators and they has no mem leak.
At other places used stl containers and smart pointers they shouldn't leak.
I will check it with memory profiler.

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azhirnov avatar azhirnov commented on July 18, 2024

There is no mem leak at exit.
Profiler doesn't show memory increment in render loop, but task manager show small increment.
Maybe it is vulkan resources that profiler can't track.

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