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idanarye

ezinput's Issues

Not working with wasm

When I try to run in in WASM, the game freezes when I hit a key and I get this in the console:

panicked at 'time not implemented on this platform', library/std/src/sys/wasm/../unsupported/time.rs:13:9

Stack:

init/imports.wbg.__wbg_new_693216e109162396@http://127.0.0.1:1334/api/wasm.js:402:11
console_error_panic_hook::hook::hd43dab39c1b4d728@http://127.0.0.1:1334/api/wasm.wasm:wasm-function[5232]:0x7382b4
core::ops::function::Fn::call::hbcafa04924ac8fe3@http://127.0.0.1:1334/api/wasm.wasm:wasm-function[30565]:0xa73366
std::panicking::rust_panic_with_hook::h47a0e203360b6c10@http://127.0.0.1:1334/api/wasm.wasm:wasm-function[10643]:0x91727b
std::panicking::begin_panic::{{closure}}::h0a2ac8d8166919c8@http://127.0.0.1:1334/api/wasm.wasm:wasm-function[21124]:0xa45a4c
std::sys_common::backtrace::__rust_end_short_backtrace::h3b68e15c55c8ecfa@http://127.0.0.1:1334/api/wasm.wasm:wasm-function[23824]:0xa5b9fe
std::panicking::begin_panic::h11967a7fb7837f40@http://127.0.0.1:1334/api/wasm.wasm:wasm-function[21303]:0xa479b4
std::sys::wasm::time::Instant::now::h98dff29c0747cfdf@http://127.0.0.1:1334/api/wasm.wasm:wasm-function[26731]:0xa68e54
std::time::Instant::now::he732085a9da86d6b@http://127.0.0.1:1334/api/wasm.wasm:wasm-function[30598]:0xa73471
ezinput::tick::tick_system::{{closure}}::h42bf63e436677384@http://127.0.0.1:1334/api/wasm.wasm:wasm-function[17445]:0xa0b612
ezinput::tick::tick_system::update_time::h1f527bc26e94fa5d@http://127.0.0.1:1334/api/wasm.wasm:wasm-function[22037]:0xa4f1d2
ezinput::tick::tick_system::hc79dab676af0f3c2@http://127.0.0.1:1334/api/wasm.wasm:wasm-function[3500]:0x636d03
core::ops::function::FnMut::call_mut::had64b42826756baf@http://127.0.0.1:1334/api/wasm.wasm:wasm-function[19870]:0xa35de3
core::ops::function::impls::<impl core::ops::function::FnMut<A> for &mut F>::call_mut::he482dc8ace2d5404@http://127.0.0.1:1334/api/wasm.wasm:wasm-function[19871]:0xa35e17
<Func as bevy_ecs::system::function_system::SystemParamFunction<(),Out,(F0,),()>>::run::call_inner::ha8f523b33f28f7cb@http://127.0.0.1:1334/api/wasm.wasm:wasm-function[18051]:0xa18177
<Func as bevy_ecs::system::function_system::SystemParamFunction<(),Out,(F0,),()>>::run::hdac9d7adf3a961ed@http://127.0.0.1:1334/api/wasm.wasm:wasm-function[16642]:0x9f7d3d
<bevy_ecs::system::function_system::FunctionSystem<In,Out,Param,Marker,F> as bevy_ecs::system::system::System>::run_unsafe::h1310d6b28a33e78c@http://127.0.0.1:1334/api/wasm.wasm:wasm-function[20967]:0xa43d92
<core::future::from_generator::GenFuture<T> as core::future::future::Future>::poll::h2ee523cac9d87440@http://127.0.0.1:1334/api/wasm.wasm:wasm-function[2286]:0x53c40c
async_task::raw::RawTask<F,T,S>::run::he95d3c13f0abdc47@http://127.0.0.1:1334/api/wasm.wasm:wasm-function[1486]:0x437f32
async_task::runnable::Runnable::run::h169f4888c01aafa4@http://127.0.0.1:1334/api/wasm.wasm:wasm-function[26668]:0xa68a84
async_executor::LocalExecutor::try_tick::h7076019877a16c0d@http://127.0.0.1:1334/api/wasm.wasm:wasm-function[9345]:0x8c7a27
bevy_tasks::single_threaded_task_pool::TaskPool::scope::h31d7e491347f511d@http://127.0.0.1:1334/api/wasm.wasm:wasm-function[3277]:0x60e5fd
<bevy_ecs::schedule::executor_parallel::ParallelExecutor as bevy_ecs::schedule::executor::ParallelSystemExecutor>::run_systems::h022b464f80f9a2dc@http://127.0.0.1:1334/api/wasm.wasm:wasm-function[1215]:0x3c83dd
<bevy_ecs::schedule::stage::SystemStage as bevy_ecs::schedule::stage::Stage>::run::h516f05dc5ca94e48@http://127.0.0.1:1334/api/wasm.wasm:wasm-function[382]:0xfbfdb
<bevy_ecs::schedule::Schedule as bevy_ecs::schedule::stage::Stage>::run::h68d5a2c1d54d961e@http://127.0.0.1:1334/api/wasm.wasm:wasm-function[5698]:0x772b26
bevy_app::app::App::update::he2df84884381384b@http://127.0.0.1:1334/api/wasm.wasm:wasm-function[9160]:0x8bab1a
winit::platform_impl::platform::event_loop::EventLoop<T>::run::{{closure}}::he7bb15fbd04f283f@http://127.0.0.1:1334/api/wasm.wasm:wasm-function[421]:0x176ed3
winit::platform_impl::platform::event_loop::runner::Shared<T>::handle_event::h57dac68780f61f30@http://127.0.0.1:1334/api/wasm.wasm:wasm-function[2937]:0x5cd29c
winit::platform_impl::platform::event_loop::runner::Shared<T>::run_until_cleared::h57d424e418c6d456@http://127.0.0.1:1334/api/wasm.wasm:wasm-function[2655]:0x592212
winit::platform_impl::platform::backend::timeout::AnimationFrameRequest::new::{{closure}}::hdda506bb48b4610c@http://127.0.0.1:1334/api/wasm.wasm:wasm-function[18655]:0xa22f48
<dyn core::ops::function::FnMut<()>+Output = R as wasm_bindgen::closure::WasmClosure>::describe::invoke::he00844d1a1abf775@http://127.0.0.1:1334/api/wasm.wasm:wasm-function[22486]:0xa52949
__wbg_adapter_51@http://127.0.0.1:1334/api/wasm.js:243:6
real@http://127.0.0.1:1334/api/wasm.js:200:32


wasm.js:414:9

just_pressed does not work correctly

How to reproduce:

  1. Copy the setup from examples/singleplayer.rs
  2. Replace the code in check_input with this
use EnumeratedBinding::*;
use EnumeratedMovementBinding::*;

if let Some(vertical) = query.single().axis(&Movement(Vertical)).first() {
    if vertical.press.just_pressed() {
        println!("just pressed");
    }
}

Issues:

  1. This code will print "just pressed" more than once when a key for the Vertical axis is pressed.
  2. If the key is held down and auto-repeat is enabled in the OS (it's enabled for me in Windows 10) it will print every frame once auto-repeat starts.

I believe that 1. is caused by using a fixed value of 75ms in src/press_state.rs instead of something like deltaTime

// just_pressed
if let Some(instant) = started_pressing_instant {
    instant.elapsed().as_millis() <= 75
} else {
    true
}

but I don't know what would cause 2. (the auto-repeat issue)

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