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ganymede's Introduction

Astrorush: TBD (The Best Defense)

Originally conceived as my University of Washington Games Capstone Project, I've continued working on it after graduation.

Game Summary

Gather your forces and test your fortitude against a rising threat. Command your fleets from planet to planet, capturing enemy strongholds, protecting home worlds, and avoiding perilous dangers in the open expanse of inter-planetary space.

Original Team Members (Contributers)

Play Online (* demo)

Future Features/In-progress

  • Game Play
    • Game Map Upgrade
      • Upgraded graph implementation
        • Pre-calculated shortest paths
        • Ship movements based on stored paths
        • Possibly allow 'one-way' edges
        • Possibly allow for different types of edges
      • Game Levels
        • [ ] Option 1: Stored as JSON files (current way)
        • Option 2: Stored in Database table (preferred way)
        • Game map level parser In Progress
    • Ships
      • Use database to store ship 'blueprints'
      • Change ship movements
        • 'Slowish' at object nodes
        • Align for 'warping' along edges
      • Better ship graphics
    • Node Objects
      • Use database to store object 'blueprints'
      • Capturables
        • Planets
          • Better planet graphics
          • Planet HUD
        • Beacons/Power-Ups
      • Hazards
    • Different Game Modes
      • Speed mode (closely resembles current play style)
      • Campaign/Story mode
  • UI/UX
    • Create game menu HUD
      • Toggle sound on/off
      • Control volume
      • Pause game

ganymede's People

Contributors

awreese avatar rsoiffer avatar xdaisy avatar

Stargazers

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Watchers

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ganymede's Issues

Game object storage

Objects should be stored in a local db instead of multiple JSON object files. This includes game map level definitions. castledb seems like a good db with great Haxe integration.

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