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100daysofswiftui's Introduction

100 Days of SwiftUI

Working my way through Paul Hudson's 100 Days of SwiftUI!

Note that the first 15 days teach Swift, not SwiftUI. I opted to skip these lessons as I already have experience with Swift.

Description Image
Day 16: WeSplit

A simple application to calculate tips and split the bill between friends.
WeSplit
Day 17: GuessTheFlag

A game where you guess the country of the given flag.
WeSplit
Day 18: ViewsAndModifiers

A test application that is more about learning how to use views and modifiers than creating anything. Lessons from this day were applied to the two previous projects.
WeSplit
Day 19: BetterRest

An application to calculate your ideal bedtime using machine learning.
WeSplit
Day 20: WordScramble

A word game where you try to make as many words as possible from a given root word.
WordScramble
Day 21: Animations

Another test application that shows how animations work and interact. Lessons from this day were applied to GuessTheFlag.
Animations
Day 22: iExpense

An application that persistently stores expenses that you enter, and allows deletion of those expenses.
iExpense
Day 23: Moonshot

An application for viewing details about various NASA missions and their crewmembers.
Moonshot
Day 24: Drawing

A test application that demonstrates how to draw shapes on screen an animate them.
Drawing
Day 25: Cupcake Corner

An application for ordering cupcakes, demonstrating how to send and receive Codable JSON data over the Internet.
Cupcake Corner
Day 26: Bookworm

An application for tracking books and their reviews, using Core Data to persist the contents.
Bookworm
Day 27: CoreDataProject

A technique application that investigates more of the complex aspects of Core Data.
CoreDataProject

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