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playerrenderer's Introduction

PlayerRenderer

Player Renderer lets you render your player to a Town NPC Spritesheet.

Video tutorial with examples: https://youtu.be/MzhXoQlCsTM

Generating The Sprite

  1. Drip out your character
  2. Zoom out to 100% (if the slider doesn't go down to 100%, disable Forced Zoom in the tModLoader Settings)
  3. Ensure proper lighting (this will affect the resulting sprites) - Daylight recommended
  4. Face to the left (not required, but NPC sprites are expected to face left)
  5. Type /render <name> in the chat, substituting with your desired name

The sprites will be saved in the Sprites directory. next to Players and Worlds

Usage In Mod

Both sprites should be placed alongisde your NPC.cs file.

[AutoloadHead]
public class ExamplePerson : ModNPC
    public override void SetStaticDefaults()
        // These lines
        Main.npcFrameCount[Type] = 25;
        NPCID.Sets.ExtraFramesCount[Type] = 9;
    }
}

A more complete example of a Town NPC implementation can be found in the tModLoader ExampleMod.

Supports

  • Plain Character
  • Armors
  • Vanities
  • Accessories

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