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View Code? Open in Web Editor NEWVR game made as part of Cal Poly Pomona's Game Design Club (Fall 2019)
VR game made as part of Cal Poly Pomona's Game Design Club (Fall 2019)
SteamVR complains whenever play-testing without a Vive. This shouldn't happen.
I'll look into this and see if there's a good fix that won't break the build. If that is difficult, I may push a band-aid fix to master just to get it to stop complaining. But this issue shouldn't be closed until we have a better solution.
For starters, we'll just give the player some basic guns. You pull the trigger, and a projectile comes out. This projectile won't be constrained to the grid.
For now, we could do this on just one controller or both. But either way, the weapon itself should be a perfab parented to the controller so that we don't need to do some messy duplication stuff.
We need a system to keep track of characters on the grid.
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Depends on #3; partially depends on #5
The enemy which was created in #3 needs to be able to attack the player. We could make this a relatively slow, linear attack that just travels straight towards the player. Maybe the enemy could only attack when lined up with the player, or could attack randomly.
Depends on #1
We need to be able to track where the VR player is on the grid. At the same time, we also need some kind of way to simulate this without having any VR set connected.
Two enemies can decide to jump to the same cell at the same time.
Partially depends on #1
This can be an extremely basic enemy. Doesn't need much in the way of actual AI; just needs to be something which moves around. Could just randomly switch between lanes.
(This does not include attacking, health, etc.)
We'll need to be able to track enemy HP. I haven't listed this as depending on the #1 or #3 because all this stuff should be testable without any enemies or players.
Depends on #1
Pretty self explanatory.
For the MVP, we can just have enemies which infinitely re-spawn. This could ramp up as the player kills enemies or something, or just respawn when an enemy dies.
This is going to be fairly up in the air. Will it be fairly dynamic? Maybe static? What style will it be? (Seems like we're going in a more techno/electronic, which is appropriate given the theme.)
By no means is this list complete. I have the question label because I'm open to ideas.
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