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reduxity's Issues

DevTools for Unity/C#

I'm trying to find if there is already a solution for adding a DevTools to Reduxity (Unity/C#) and everything appears to be revolved around JS and browser apps (Even https://github.com/reduxjs/redux-devtools !? - I thought I could maybe hit a server > save state > then play back... maybe I'm missing something).

Anyone know a good solution or keen to collaborate on coming up with a plan to solve it?

State tree is mutated and entire state tree is not returned

Reducers are mutating state trees and the entire state tree is not being returned. This can be solved by cloning the state tree before entering the reducer and mutating the loaded instance.

Note: I can't find immutable libraries for Unity :(

ObservableWWW exception syntax

Hi! I noticed that the observableWWW error callback at the zenject example was giving me some strange logs, and I fixed it by following UniRx example where the catch exception comes before the subject inscription, like this:

ObservableWWW
    .Post(action.url, action.postData, action.headers)
    .CatchIgnore((WWWErrorException ex) => {
    dispatch(new ApiRequestor.Action.PostFailure {
        error = (ex.HasResponse ? ex.Text : ex.RawErrorMessage
    });
})
    .Subscribe(successText => {
    dispatch(new ApiRequestor.Action.PostSuccess {
        res = successText
    });
});

Thank you for the repo, it's really helping me in my learning process!

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