Comments (4)
Is there any threading at play here?
GenUniformGrid2D
and similar functions are const and thread-safe. Setting variables is not however
from fastnoise2.
There is, but I only call these Set functions from the main thread. and make sure that none of my worker threads are doing anything while the main thread is calling them. I just tried adding a lock around any calls to m_noiseGenerator (both Set's and Gen's) and I still have the same issue.
from fastnoise2.
If you create a new instance of the node does that resolve the issue?
If you look at the node in the debugger can you see the member value set at 0?
from fastnoise2.
Hmm i think this might have been some weird C++ nonsense. I had the node as a static variable in the global namespace, and setting the values there didn't work. I made one of my classes own the node and now its working. Sorry to waste your time :(
from fastnoise2.
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