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Comments (4)

Auburn avatar Auburn commented on June 20, 2024

Is there any threading at play here?

GenUniformGrid2D and similar functions are const and thread-safe. Setting variables is not however

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cjordog avatar cjordog commented on June 20, 2024

There is, but I only call these Set functions from the main thread. and make sure that none of my worker threads are doing anything while the main thread is calling them. I just tried adding a lock around any calls to m_noiseGenerator (both Set's and Gen's) and I still have the same issue.

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Auburn avatar Auburn commented on June 20, 2024

If you create a new instance of the node does that resolve the issue?
If you look at the node in the debugger can you see the member value set at 0?

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cjordog avatar cjordog commented on June 20, 2024

Hmm i think this might have been some weird C++ nonsense. I had the node as a static variable in the global namespace, and setting the values there didn't work. I made one of my classes own the node and now its working. Sorry to waste your time :(

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