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dragons-dogma-server's Issues

Not related to this at all but this is the only real way I could contact you (see comment)

Over the past few hours I've been desperately looking for a way to deal with NieR Automata's sound files and apparently you made something that helps deal with them? There was a gist you made but it looks like you've deleted it but the original URL was "https://gist.githubusercontent.com/Atvaark/680d189c0f35acc0f1eb4a14519eba6a/raw/eb1ba9a20d5b140a96ba0e48cbee21d258416632/nier-sound-extractor.zip" if that helps.
I hope you can get back to me, thanks
It's totally fine if not

Game crashes when connecting to server

I'm able to get the server running and can get a response browsing to http://localhost:12501, but when the game tries to connect (using dinput8 mod connecting to localhost) it immediately crashes without error.

I tried running the client app from https://github.com/Atvaark/Dune.Emulator connecting to the localhost as well and I get the following exception when calling

sslStream.AuthenticateAsClient(_host);

from DuneClient.cs line 49

"The handshake failed due to an unexpected packet format."

I know it's been a while but just started playing this game and the Capcom servers have been down several days now - I just wanted to run a local server so I can continue exchanging pawns between alt accounts.

And thanks for the project, I have no idea how you figured things out this far!

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