attickdoor / xivcomboplugin Goto Github PK
View Code? Open in Web Editor NEWPlugin version of the icon replacement features in dalamud
License: GNU General Public License v3.0
Plugin version of the icon replacement features in dalamud
License: GNU General Public License v3.0
i thought i was missing something at first then i pulled my chaos thrust out to one of my normal bars, and sure enough it works right as rain on normal actionbars.
any way to update this so it works on gamepad UI? i know this is only available on pc ffxiv, but if anyone needs pcombo, its def gamepad players.
Hi, would it please be possible to add some sort of visual indicator of what combo each icon is for jobs that have multiple combos beginning with the same skill ? Looking at you, Samurai...
As titled.
I am thinking if we can do something like:
if dps and dps already not having a card:
--if arrow, balance or spear or lord of crown:
----if melee dps:
------give to the highest enmity melee dps
----else:
------give it to the highest enmity dps
--else:
----if ranged dps:
------give it to the highest ranged dps
----else:
------give it to the highest enmity dps
else:
--give it to the highest enmity player
I have never done a pull request before, let me know if you'd rather me working on a pull request instead, i think this will really help those playing ast on a controller with the regular weaving card issue, and this is probably the best way to optimize AST game play.
And if you'd rather like me to work on a pull request, can you tell me which document to fork and edit and which are some sample? Thanks!
Merging of Fire with Blizzard (vice versa) and Blizzard II with Fire II,.
In my experience these abilities will generally only be in their respective astral and umbral states (and most people start off in fire anyway)
Just curious if this plugin is bannable in any way? Similar to paisley park with how it injects things into the game, as opposed to ACT which just reads data.
Since Tsubame-gaeshi is exclusively available as a follow-up to Iaijutsu and Iaijutsu cannot be used twice in sequence, there is absolutely no reason for Tsubame-gaeshi to have a separate button. If it could combo from Iaijutusu, that would be enormously helpful for a Samurai's hotbar.
Thank you!
it would be better if "verfire" and "verstone" replaced "verthunder" and "veraero" on proc, like in pvp
Tried putting it in both plugins and installedPlugins folders. Command not recognized in game.
Both the Overheat/Heatblast and Spreadshot/Auto-crossbow combos do not appear to work in 5.3.
Replace Royal Authority with Atonement while under the effect of Sword Oath
Hello,
The option ''prevent the chain from updating its icon'' isn't working, every time you change jobs the icons change and you have to put them back again on your hotbars.
I didn't yet unlock the spell Roral Authority but the combo mentionned in the settings seems to indicate that the combo chain should work with Rage of Halone.
The problem I have is that Rage of Halone is never cast, and always Roral Authority is.
If I can help in anyway to debug it tell me, I didn't yet looked at the code but I could if you want and propose a Pull Request if I find a solution
Would it be technically possible to do this? The way DNC plays is hit Cascade for single or Windmill for AOE and then keep hitting every skill that lights up. Same with Standard/Technical step. Functionally there is no reason to have anything other than those 2 buttons for GCD actions.
So for a few situations it would be nice to be able to use skills outside of their combo rotation. Such as using the samurai's ability to skip combo requirements for the next 3 abilities. Or the need to throw out one of the AOEs to aggro enemies as you run past a group.
Because of the way the combo system works, I can't actually do these kinds of things. Could there be a command to toggle functionality of the combo system? That way I could put it into a macro to slot into my hotbar. This would allow much more versatility of the tool, and enable users to manually break sequence when they need to.
for lv76 an lv80 。sorry i dont use c#. this is js logic if( SAM lv80 can use ){ use lv76 replace lv80 after use lv 80} else { use lv76}. thanks
Is it possible to get an option for Machinist to replace the (Heated) Shot Combo with Heat Blast when overheated?
It makes sense because when you're overheated you'd never want to use the combo.
Hissatsu: Yaten -> Enpi -> Hissatsu: Gyoten
rather than having 3 buttons separately for this combo may as well make it one xd
sorry if that doesnt make sense, but using dragoon as an example, it has two different combo chains but both start with true thrust,
Is it possible to have the disembowl/chaos thrust combo start with disembowl iunstead of true thrust and the vorpal thrust/full thrust combo start with vorpal thrust instead of true thrust? as it stands my bars look like this
where one of the true thrusts leads to disembowl and the other leads to vorpal thrust.this causes some visual clutter and confusion.
i am admittedly fairly new to the game, maybe it'll ease with experience, would it still be possible to have chains like this start at their 2nd ability in the chain? it admittedly wouldnt save as much space on the bars as the current setup, but i do feel it could help reduce some confusion.
I see the plugin loaded (chat log says v1.0.0.5 loaded but XIV plugins show I have v1.0.1.0 installed). I enabled GNBs solid barrel combo. I hit save & close and put Solid Barrel on my bar. It does not swap to Keen Edge. I tried this on various MCH and DRK as well but no abilities swap. Am I doing something wrong or does this not work atm?
I tried removing the addon folder in app data and installed fresh and no luck.
This plugin is as detectable as using ACT, Triggernometry, or most other third party tools. If you aren't afraid of getting banned with those, you shouldn't be afraid of getting banned with this.
For example, the following combos would be great to condense into one button:
Title, this feels like cheating because it's suffering the same effect that macro chainer did, where it enabled you to repeat macros over and over again, it's like botting and an unfair advantage to players.
Replace Automaton Queen with Queen Overdrive when Automaton Queen active and replace Rook Autoturret with Rook Overdrive when Rook Autoturret active
Discussion in Goat's discord regarding an edge-case where the Combo can freeze and not let you continue even though you could... I looked into it and summarised it here.
https://discord.com/channels/581875019861328007/685275026156683280/854532070331777024
Basically, it has to do with combos that go back and forth between the 3 action types (Ability, Weaponskill, Spell).
EDIT: I will note, I have not ingame tested this myself. It was enough to be able to review the code while "working".
The example provided was GNB when under the Amnesia affect (Heaven on High/Palace of the Dead).
When level 70+ the Wicked Talon combos (Weaponskills) lead into Continuation combos (Abilities) and then return to Wicked Talon combos.
The XIVCombo button locks up if you have Amnesia, as the code logic says "Your level 70 with a Ready to Rip/Tear/Gouge buff, so I should use the Ability instead of the Weaponskill that is next". But the user cant use the Weaponskill without a manual button.
Had a look through the current combos, and the only use-case I saw was the Gunbreaker one.
Every other instance I saw, the different actions were at the end of the chain or dependent on the previous, so they weren't "bouncing" between the two.
Again, I dont believe the same logic is required for "Pacify" or "Silence" buffs, or any other class, because almost every other instance of changing between Ability/Wepaonskill/Spell has the Weaponskil/Spell before the Ability (so being Pacified/Silenced would stop you getting there anyway). And if you do use a useful Ability (Hypercharge) when you cant use Weaponskills (Heat Blast)... well...
I noticed this only works on the hotbar. Is there any chance you will be adding support for the crossbar?
Would it be technically possible to put Ricochet and Hypercharge on top of heat blast when they have charges as an option?
How it currently works
1(hypercharge)-1-2-1-3-1-2-1-3 workable but awkward
How it could work
1(hypercharge)-1-1-2-2-1-1-2-2
Essentially add the combos for Bootshine -> Snap Punch and Dragon Kick -> Demolish.
Also add that each combo sequence changes based on what stance you have if it doesn't already.
Then, when formless fist is activated, each one changes into one of the "buff" combos (Demolish/Twin Snakes/ Dragon Kick).
Can't speak for everyone but (having an awful memory) I would very much enjoy being able to map the mudras and instantly activate the respective ninjutsu action on the same button. Has anyone tried to do this before?
I would like to request the Summon actions and Fairy actions for SCH to be consolidated.
/pcombo
window to change both action to, if they have a preferred fairy.Nevermind, stupidity happened.
It randomly stops working and just shows the last skill
For example Kasha on SAM instead of Hakaze
Disabling and enabling it again fixes it but it also happens mid battle which is pretty bad
When Hypercharged as MCH, Spread Shot icon doesn't change to Autocrossbow during Hypercharge duration.
However, Autocrossbow is still used when using Spread Shot when Hypercharged, so it is mostly a cosmetic problem that is low priority.
"Prevent this chain from updating its icon" checkbox not working on 5.3
I have been enjoying Ninja but fat fingers and double presses are painful.
It would be great if accidental Murda repetition was blocked.
As title says sometimes this plugin stops working randomly and only shows last skill
It would be nice to have a button that just hits whichever of these is off cool down since the rotation is to just spam them wherever they're up.
This is the inverse of the "Prevent this chain from updating its icon" option.
I try to use xivcombo only for its convenient ui implications: I don't need to put my full combos on my screen to see what's going on. I still like to try and press my buttons as necessary.
Ideally this would be enforced by the plugin as well. When the button is pressed, the icon for the combo finisher changes from it's combo starter to the next in the chain without actually changing the functionality of the button.
Sch:
Lustrate Turns into Aetherflow if no stacks available,
Indomitability turns into Aetherflow if no stacks available.
Doesn't happen under effect of Recitation
Summon Seraph turns into Consolation if Seraph is out
Whm:
Afflatus Misery automatically targets your target's target since you're using targetting the tank.
Rdm:
Turn veraero/verthunder into verstone/verfire if it's procced.
Blm:
Turn Thunder 3 into Thunder 4 if procced
Dnc:
Turns Reverse Cascade into Cascade version if not procced
Turns Fountainfall into Fountain if not procced
General:
Option to make the icon that displays with icon lock the end of the combo icon.
GNB has a triple AoE combo I often use on trash mobs in dungeons :
At the moment, the plugin only has a combo for the first two of those.
While I understand not wanting to use Fated Circle each time as it uses an aether charge, would it be possible to add an option to the plugin to add Fated Circle to the combo ?
When placing bloodshower on your bar it is replaced with bladeshower, however it does not change properly into bloodshower when you get a Flourishing Shower proc. It does it properly for Windmill-> Rising Windmill but not Bladeshower->Bloodshower.
Everything is in the title.
Job quests with skill upgrades need to completed 'at level' for the combo plugin to work properly. Leaving them incomplete will trigger the combo to get stuck on a greyed out skill not yet unlocked through the quest.
A workaround is to place the first skill (or continuation skill) of the combo somewhere on your hotbar to manually continue the combo chain.
This is only affected when doing instances or overworld fates that do not sync your level and disable the skill upgrades.
Found when I hit level 54 and neglected the questline "A Joye-ful Reunion" to unlock Heated Split Shot. Heated Split Shot was skill greyed out and unusable with Split Shot requiring manual clicking to update the combo.
(Awesome plug-in. Thanks!)
Things found which won't advance thus far:
GNB Gnashing Fang combo
All of SMN tabs
Both BLM tabs
NIN Hakke Mujinsatsu combo
MCH Hypercharge to heat shot, spread shot to crossbow
Both SCH tabs
Everything else is either fine and working or I'm unable to test them personally. Hope this helps!
Hi there,
I'm having a lot of trouble with the BLM combo - I'm not sure if it's specific to BLMs in particular but that's where I've been encountering the issue so I'll report it as I've seen it. When it works, it works perfectly, but sometimes it just.. stops working. Often during instances, or after I've logged in.
When I open the plugin menu the combo checkboxes are all ticked as one would expect, but no combo functionality actually takes place. I generally have to reinstall the plugin to get things working again. Not sure if this would happen with other combos as well, I haven't tested them too much apart from with DRK though I didn't have any issues there so far - but the last time I played DRK was I think before FFXIV dropped a small patch, so maybe there's something in that?
A optional combo for bard that would condense the two DoTs into one icon for easier management rather then needing to have 2 icons on your hotbar for them.
IE: Venomous Bite/Caustic Bite and Windbite/Stormbite being combo'd together, press the button to apply the dot and swaps to the next one to apply the other. Could also see this adding Iron Jaws into the combo, so if it reads that both dots are applied to the target it will use iron jaws instead.
I feel like this could be done ingame via a macro but with the xivcombo it would make it a lot simpler, thanks for reading!
Awesome Plugin so far!
Was wondering if Delirium could be changed to Bloodspiller when active somehow?
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