Download and install the fabric mod loader
Download the lastest release or pre-release of SeedCrackerX
put the .jar files in your mod directory, either %appdata%/.minecraft/mods/ folder for the vanilla launcher or your own MultiMC instance folder.
Download the lastest release of Multiconnect to connect to servers on lower MC versions
Since the mod is used by many people I decided to create a google spreet for server seeds. If you enable the database option in the config gui the mod will send cracked seeds from 10+ player servers directly to the google sheet.
Run around in the world until the mod finds a dungeon. After the mod found one the cracking process starts automatically. If it doesn't give you a world seed you may want to find another dungeon.
This mod also supports cracking the seed via:
Dungeon cracking, fungus cracking don't work anymore.
Go to the config menu via "/seed gui" and make sure that Emeralds, Gateways, Biomes, Desert wells and Warped fungi are disabled since they arent updated and can give wrong data.
For cracking you now need to find 5 structures from the listed ones:
Desert pyramids, Jungle temples, Witch huts, Shipwrecks, Igloos, Pillager Outposts
Any combination is valid. For example: 3 shipwrecks, 1 pyramid and 1 igloo. You can track you process with "/seed data bits" (look at the bits count for liftable structures) A structure is found when there is an outline around it. After you got enough the cracking process starts automatically. It takes 1-5 mins The mod may ask you to find additional structures after this. Its more likely to happen with less bits and structures of the same type. After reducing your structure seeds the mod will brute force your world seed via dungeon positions or hashed seed.
- Ocean Monument
- End City
- Buried Treasure
- Desert Pyramid
- Jungle Temple
- Swamp Hut
- Shipwreck
- Igloo
- Pillager Outpost
- Dungeon
- End Gateway
- Desert Well
- Emerald Ore
- Warped Fungus
/seed gui
Opens the config gui where you can modify settings like the server mc-version, all finders, database and rendermode. There are command alternatives for most of this but they shouldnt be used anymore.
/seed finder reload
Rescans the loaded Chunks to find structures that werent found before.
/seed data clear
Clears all the collected data without requiring a relog. This is useful for multi-world servers.
/seed data bits
Display how many bits of information have been collected. Normal bits are used for end pillar + structure cracking. Cracking starts at 32 bits. Lifting bits are used for liftable structure cracking. Cracking starts at 40 bits.
/seed data restore
When you leave a world the mod will save currently collected structure information in a file of the .minecraft/config directory. After rejoining you can restore it with this command.
/seed cracker debug
Additional info is shown
/seed database
Opens a google sheet that is maintained by the mod
Neil's:
Mine:
-Clone the repository.
-Run gradlew genSources <idea|eclipse>
.
-Update the version in build.gradle
and fabric.mod.json
.
-Run gradlew build
.
-
Include seedcracker-api and jitpack in your build.gradle
repositories { mavenCentral() maven { url "https://jitpack.io" } } dependencies { implementation (include('com.github.19MisterX98.SeedcrackerX:seedcrackerx-api:master-SNAPSHOT')) {transitive = false} }
-
Add a class that implements the api interface
package misterx.myMod.seedManagemnet.SeedCrackerEP import kaptainwutax.seedcrackerX.api.SeedCrackerAPI; public class SeedCrackerEP implements SeedCrackerAPI { @Override public void pushWorldSeed(long seed) { //do something Foo.bar(seed) } }
-
Tell fabric.mod.json where your entrypoint is
"entrypoints": { "main": [...], "client": [...], "server": [...], "seedcrackerx": [ "misterx.myMod.seedManagemnet.SeedCrackerEP" ] },
KaptainWutax - Author
neil - Video Tutorial
Nekzuris - README
19MisterX98 - Author of this fork