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go's Introduction

Go

[Python] Building an AI for the go game

Go_main is the main script

Go_IA_vs_IA is a script to have different versions of the IA play against each other

Go_settings regroups all fonctions necessary to track the course of the game

Go_custom lets you study the completion of local dictionnaries necessaries for the v1 version of the AI

cprofile is a short script to run cProfile on diverse functions

go's People

Contributors

ashargin avatar

go's Issues

A faire ensuite :

Problèmes :

  • l'IA ne sait pas passer. En toute rigueur elle pourrait le faire en v1 mais ça ne servirait pas à grand chose tant qu'IA_alea n'en est pas capable (et elle ne peut pas en être capable).
  • l'IA a un niveau limité tant qu'elle se base sur cette méthode.

Ces deux problèmes ont la même solution : utiliser un système de coups probabilistes basé sur une base de données de parties (et pas sur des coups aléatoires).
La meilleure solution à long terme reste bien sûr le deep learning.

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