aschearer / unitysizeexplorer Goto Github PK
View Code? Open in Web Editor NEWVisualize how much space each asset in your Unity game takes and quickly optimize your game's file size
License: MIT License
Visualize how much space each asset in your Unity game takes and quickly optimize your game's file size
License: MIT License
Hiding an item or folder should filter it from the list immediately -- just like as if the file were below a file size filter.
Often I want to concentrate on bigger files and smaller ones above the min-size filter are still present. Currently I uncheck these files but that means the projected file size is inaccurate. If I could hide these files the projected file size would remain accurate and I could concentrate on the bigger files.
Should expand every node in the tree
After I build my unity project, this app does not showing anything after open the editor.log
Unity 2019 4.28f1
It only shows 3 lines of text.
Original Size: 0.0 kb
Current Size: 0.0 kb
Total Reduction: 0.0 kb
Expand a folder
Expand a sub folder
Collapse the parent folder
Expected: Only parent folder is in pie chart
Observed: Parent folder and grand children are in pie chart.
Should collapse all the nodes
My build of the game is around 75MB's but the pie chart says its only around 19MB's
Unchecking shows what happens if the file was removed. It would be interesting to see what happens if the file is changed to use one of Unity's compression formats. Allowing the user to make that change in the editor and see the file size update would be useful.
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