Giter Club home page Giter Club logo

akka-io-sctp's Introduction

akka-io-sctp

Build Status

Akka I/O driver for SCTP protocol based on Oracle JDK 7/8 SCTP support.

This driver has been derived from an original Akka I/O TCP driver.

This implementation uses one-to-one style interface. The goal of this style is to follow as closely as possible the current practice of using the sockets interface for a connection oriented protocol, such as TCP. This style enables existing applications using connection oriented protocols to be ported to SCTP with very little effort. See more here.

About SCTP - Stream Control Transmission Protocol

The Stream Control Transmission Protocol (SCTP) is a IP transport protocol, existing at an equivalent level with UDP (User Datagram Protocol) and TCP (Transmission Control Protocol), which provide transport layer functions to Internet applications.

Like TCP, SCTP provides a reliable transport service, ensuring that data is transported across the network without error and in sequence.

Like TCP, SCTP is a session-oriented mechanism, meaning that a relationship is created between the endpoints of an SCTP association prior to data being transmitted, and this relationship is maintained until all data transmission has been successfully completed.

Unlike TCP, SCTP provides a number of functions that are critical for telephony signaling transport, and at the same time can potentially benefit other applications needing transport with additional performance and reliability.

The name Stream Control Transmission Protocol is derived from the multi-streaming function provided by SCTP. This feature allows data to be partitioned into multiple streams that have the property of independently sequenced delivery, so that message loss in any one stream will only initially affect delivery within that stream, and not delivery in other streams.

SCTP offers the following services to its users:

  • acknowledged error-free non-duplicated transfer of user data,
  • data fragmentation to conform to discovered path MTU size,
  • sequenced delivery of user messages within multiple streams, with an option for order-of-arrival delivery of individual user messages,
  • optional bundling of multiple user messages into a single SCTP packet, and
  • network-level fault tolerance through supporting of multihoming at either or both ends of an association.

The design of SCTP includes appropriate congestion avoidance behavior and resistance to flooding and masquerade attacks.

Specs

  • RFC 4960 Stream Control Transmission Protocol.
  • RFC 3257 Stream Control Transmission Protocol Applicability Statement.
  • RFC 3286 An Introduction to the Stream Control Transmission Protocol (SCTP).

Prerequisites

  • Oracle JDK >= 7
  • lksctp-tools for Linux
  • Scala 2.11.x
  • Akka 2.4-SNAPSHOT

Installation

Add to build.sbt file:

resolvers += Resolver.jcenterRepo
libraryDependencies ++= Seq("me.arturopala" %% "akka-io-sctp" % "0.8")

Usage

SCTP driver messages follows an existing Akka I/O TCP/UDP convention:

sctp server commands and events flow:
  • BindBound: server socket binding
  • ConnectedRegister : inbound connection acceptance
  • {Received, Send [→ Ack]} : ordinary sctp messages exchange
  • [ShutdownConfirmedClosed | CloseClosed | AbortAborted] : inbound connection closing
  • PeerClosed : inbound connection closed by peer side
  • ErrorClosed : inbound connection closed because of error
  • UnbindUnbound : server socket unbinding
  • CommadFailed : command cannot be completed
  • BindAddress, UnbindAddress : association local addresses change
sctp client commands and events flow:
  • ConnectConnectedRegister : outgoing connection setup
  • {Send [→ Ack], Received} : ordinary sctp messages exchange
  • [ShutdownConfirmedClosed | CloseClosed | AbortAborted] : outgoing connection closing
  • PeerClosed : outgoing connection closed by peer side
  • ErrorClosed : outgoing connection closed because of error
  • CommadFailed : command cannot be completed
  • BindAddress, UnbindAddress : association local addresses change

Messages

Bind

The Bind command message is send to the SCTP manager actor in order to bind to a listening socket. The manager replies either with a CommandFailed or the actor handling the listen socket replies with a Bound event message. If the local port is set to 0 in the Bind message, then the Bound message should be inspected to find the actual port which was bound to.

case class Bind(
      handler: ActorRef, //handler actor which will receive Bound and Connected events
      localAddress: InetSocketAddress, //local socket port
      maxInboundStreams: Int = 0, //max number of incoming streams (later negotiated with client)
      maxOutboundStreams: Int = 0, //max number of outgoing streams (later negotiated with client)
      additionalAddresses: Set[InetAddress] = Set.empty, //additional local home addresses (port stays the same)
      backlog: Int = 100, //number of unaccepted connections the O/S kernel will hold for this port before refusing connections
      options: immutable.Traversable[SctpSocketOption] = Nil) //sctp connection options

Example:

IO(Sctp) ! Bind(self, new InetSocketAddress(8008), 1024, 1024)
Bound

The sender of a Bind command will—in case of success—receive confirmation in this form. If the bind address indicated a 0 port number, then the contained port holds which port was automatically assigned.

case class Bound(localAddresses: Set[InetSocketAddress], port: Int)
Connected

The connection actor sends this event message either to the sender of a Connect command (for outbound) or to the handler for incoming connections designated in Bind message.

case class Connected(
    remoteAddresses: Set[InetSocketAddress], //remote peer addresses
    localAddresses: Set[InetSocketAddress], //local (this side) addresses, same as in Bound event
    association: SctpAssociation) //sctp association
Register

This message must be sent to a SCTP connection actor after receiving the Connected message. The connection will not read any data from the socket until this message is received, because this message defines the actor which will receive all inbound data.

case class Register(
    handler: ActorRef, //actor which will receive all further messages
    notificationHandlerOpt: Option[ActorRef] = None) //optional actor which will receive association notifications
Connect

The Connect message is sent to the SCTP manager actor. Either the manager replies with a CommandFailed or the actor handling the new connection replies with a Connected message.

case class Connect(
      remoteAddress: InetSocketAddress, //remote socket address
      maxOutboundStreams: Int = 0, //max number of outgoing streams (negotiated with server)
      maxInboundStreams: Int = 0, //max number of incoming streams (negotiated with server)
      localAddress: Option[InetSocketAddress] = None, //optional local socket port
      additionalAddresses: Set[InetAddress] = Set.empty, //additional local home addresses (port stays the same)
      options: immutable.Traversable[SctpSocketOption] = Nil, //sctp connection options
      timeout: Option[FiniteDuration] = None) //connection timeout
Received

Whenever SCTP message is read from a socket it will be transferred within this class to the handler actor which was designated in the Register message.

case class Received(message: SctpMessage)

case class SctpMessage(info: SctpMessageInfo, payload: Bytes)
case class SctpMessageInfo(streamNumber: Int, payloadProtocolID: Int, timeToLive: Long, unordered: Boolean, bytes: Int, association: SctpAssociation, address: InetSocketAddress)
case class SctpAssociation(id: Int, maxInboundStreams: Int, maxOutboundStreams: Int)
Send

Sends data to the SCTP connection. If no ack is needed use the special NoAck object. The connection actor will reply with a CommandFailed message if the write could not be enqueued. The connection actor will reply with the supplied ack token once the write has been successfully enqueued to the O/S kernel. Note that this does not in any way guarantee that the data will be or have been sent! Unfortunately there is no way to determine whether a particular write has been sent by the O/S.

case class Send(message: SctpMessage, ack: Event = NoAck)
BindAddress

Adds the given address to the bound addresses for the channel's socket. The given address must not be the wildcard address. Addresses subquently bound using this method are simply addresses as the SCTP port number remains the same for the lifetime of the channel. Adding addresses to a connected association is optional functionality. If the endpoint supports dynamic address reconfiguration then it may send the appropriate message to the peer to change the peers address lists.

case class BindAddress(address: InetAddress)
UnbindAddress

Removes the given address from the bound addresses for the channel's socket.The given address must not be the wildcard address. The initial address that the channel's socket is bound to using bind may be removed from the bound addresses for the channel's socket. Removing addresses from a connected association is optional functionality. If the endpoint supports dynamic address reconfiguration then it may send the appropriate message to the peer to change the peers address lists.

case class UnbindAddress(address: InetAddress)
Shutdown

Sends a shutdown command to the remote peer, effectively preventing any new data from being written to the socket by either peer. The channel remains open to allow the for any data (and notifications) to be received that may have been sent by the peer before it received the shutdown command. The sender of this command and the registered handler for incoming data will both be notified once the socket is closed using a ConfirmedClosed message.

case object Shutdown
case object ConfirmedClosed extends ConnectionClosed
Close

A normal close operation will first flush pending writes and then close the socket. The sender of this command and the registered handler for incoming data will both be notified once the socket is closed using a Closed message.

case object Close
case object Closed extends ConnectionClosed
Abort

An abort operation will not flush pending writes and will issue a SCTP ABORT command to the peer. The sender of this command and the registered handler for incoming data will both be notified once the socket is closed using a Aborted message.

case object Abort
case object Aborted extends ConnectionClosed
Unbind

In order to close down a listening socket, send this message to that socket’s actor (that is the actor which previously had sent the Bound message). The listener socket actor will reply with a Unbound message.

case object Unbind
case object Unbound
CommandFailed

Whenever a command cannot be completed, the queried actor will reply with this message, wrapping the original command which failed.

case class CommandFailed(cmd: Command)

Examples

Echo server:
import akka.actor._
import akka.io._
import java.net.InetSocketAddress

object EchoSctpServer {
  def main(args: Array[String]): Unit = {
    val initialActor = classOf[EchoSctpServerActor].getName
    akka.Main.main(Array(initialActor))
  }
}

class EchoSctpServerActor extends Actor {

  import Sctp._

  case class Ack(message: SctpMessage) extends Event

  implicit val system = context.system
  IO(Sctp) ! Bind(self, new InetSocketAddress(8008), 1024, 1024)

  def receive = {
    case Bound(localAddresses, port) => println(s"SCTP server bound to $localAddresses")
    case Connected(remoteAddresses, localAddresses, association) =>
      println(s"new connection accepted from $remoteAddresses assoc=${association.id}")
      sender ! Register(self, Some(self))
    case Received(SctpMessage(SctpMessageInfo(streamNumber, payloadProtocolID, timeToLive, unordered, bytes, association, address), payload)) =>
      println(s"received $bytes bytes from $address on stream #$streamNumber with protocolID=$payloadProtocolID and TTL=$timeToLive and assoc=${association.id}")
      val msg = SctpMessage(payload, streamNumber, payloadProtocolID, timeToLive, unordered)
      sender ! Send(msg, Ack(msg))
    case Ack(msg) =>
      println(s"message sent back")
    case n: Notification => println(n)
    case msg => println(msg)
  }

}
Test server and client apps

Package me.arturopala.sctp.example contains 2 example test apps:

  • $ sbt "run-main me.arturopala.sctp.example.EchoSctpServer 8008" - starts echo sctp server on port 8008
  • $ sbt "run-main me.arturopala.sctp.example.TestSctpClient 8008 100" - connects 100 sctp clients to the 8008 port and starts sending random messages

Diagnostics and tuning

  • Use cat /proc/net/sctp/snmp to access statistics related to SCTP states, packets and chunks.
  • Use cat /proc/net/sctp/assocs to display active associations.
  • Use cat /proc/net/sctp/eps to display active endpoints.

See sctp man page

akka-io-sctp's People

Contributors

arturopala avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar

akka-io-sctp's Issues

Java API for the project

Hello, I see it is a very good project with a potential for usage in telecom domain.
But right now it is only focused on Scala. Do you plan to add Java API as well?

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.