Comments (3)
The tool uses Curve.convertToTriangleMesh()
to make the flat version. I can guess, that the glyph curves are drawn clockwise so the face normal will be minus z.
Interestingly, for the thickened version the front surface seems to be created exactly in the same order as the first created flat version but the surface normals in the final text are still correct...
from artofillusion.
The thickened version is probably built back-face-first, which leaves the correct normals when finished.
The fix here is almost certainly just calling invertNormals()
on the surface mesh before returning. Good simple first fix for someone just getting their feet wet.
from artofillusion.
for the thickened version the front surface seems to be created exactly in the same order
I found where the the normal direction is reversed for the other surface.
invertNormals()
Added reverseNormals()
per glyph. Seemed like the most natural place.
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