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shooting-game's Introduction

Shooting-Game (Ball Sacker) Build Status

C++ Gitter MIT license
KWoC 2018
Ball Sacker
Ball Sacker is a top down 2D shooter game made in C++ and OpenCV featuring AI enemies.
All contributions are welcome.

  • Please feel free to open new issues for bugs or feature requests.
  • Please try to include a screenshot with the pull request if any visual changes are made to the game.
  • Drop a message on the Gitter channel if you have any questions. screenshot screenshot screenshot screenshot

๐ŸŽฎ Gameplay & Controls

  • Aim using mouse.
  • Move forwards using the right mouse button.
  • Shoot projectiles using the left mouse button.
  • Pause the game by pressing the P key.
  • Exit game by pressing the escape key.
  • Pick up the pink squares (health pickups) to replenish your health.

Ubuntu

๐Ÿ”ง Setup

  1. sudo apt install libopencv-dev
  2. git clone https://github.com/arnav-t/Shooting-Game.git

โš™๏ธ Compiling and running

  1. cd Shooting-Game
  2. make
  3. ./ShootingGame [number of AI enemies]
    Note: If the argument is omitted, it will default to 4 AI enemies.

Windows

  1. Install Ubuntu. ๐Ÿ˜…
  2. See above.

๐Ÿ“จ Communication

Gitter

shooting-game's People

Contributors

arnav-t avatar mathrulestheworld avatar mondalshubham1 avatar praveshcj avatar wanderrful avatar

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shooting-game's Issues

Improve Makefile

Update Makefile to account for all header files and make without the requirement of a filename.

Add more enemies

Currently there is only a single kind of enemy. Get creative!

Commenting On CodeBase

I Will Be Working On This Issue So First Comers Will Have No Problem In Understanding CodeBase Of This Project

Add new levels

Design level maps in grey-scale and find a way to integrate them into the rest of the game.

Stuttering

Stuttering/Random decrease in frame rate when firing

add better controls.

key up and key down for movement.left and right keys for rotation.space bar for shoot

Add map scenery

Make a separate image for each level to display in the background.

Write a UI class

We need to make a UI class upon which the main menu and other UI based features will be built. Follow principles of OOP to maximize reusability of code.

Add main menu

Display a main menu whenever the game is launched.

Prevent stopping at walls

Can make the player move in the general direction of walls, instead of stopping. When a player hits a wall.

Add splash screen

Add a splash screen when the game is launch displaying the title in a graphically pleasing way.

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