- 👋 Hi, I’m @arminask
- 👀 I’m interested in Open source software.
arminask / windows-arm-apps Goto Github PK
View Code? Open in Web Editor NEWA list of natively running software on Windows arm architecture
Home Page: https://armrepo.ver.lt
A list of natively running software on Windows arm architecture
Home Page: https://armrepo.ver.lt
Are you sure Teamviewer has an ARM version for Windows? I see only a Linux version on their website and when I googled about it I just found people asking when they're making a Windows ARM64 version
sorry but don't know how add an item...
but please add in coding section godot 4.3 rc1 now support native arm64 editor and export
https://godotengine.org/article/release-candidate-godot-4-3-rc-1/
thanks, gianluca.
Now that I have my Surface Laptop, I've been going through some of the apps that are listed here. I think there is some confusion on which apps are ARM64EC or just running in emulation.
You can check task manager to see the architecture the process is running in:
@arminask I wonder if it's worth modifying the readme to include this information - [Edit: Never mind about CapCut, but I do have a list of some other apps that are running in emulation and not ARM64EC/arm64 that were mis-identified]
Even though there is no official version of the Switch Emulator Ryujinx for WoA yet, self compiling Ryujinx for ARM works flawlessly, thanks to the work the devs have already put into proper driver support for Snapdragon devices. There are still occasional graphical bugs in some games, but most games are in a totally playable state, therefore I think it is worth it to list it as an unofficial build.
Sadly I am unable to selfhost and add it myself. But if anyone else could do that, that would be awesome.
There is the main fork of Ruyjinx, but there is also a special fork that tries to optimize Ryujinx for mobile GPU architecture like Adreno, which struggle with splitting VRAM frequently (as done by most console and PC games), by reducing the amount of VRAM splitting. This ends up improving performance significantly. Here is the link: https://github.com/riperiperi/Ryujinx/tree/defer-clear-2. There are build instructions on the Github and thanks to it using the dotnet SDK, it is very quick and easy. Though you propably need to update the fork after cloning with the "git checkout defer-clear-2" command, before building
Here is a precompiled version to quickly verify that it is working properly natively: https://www.dropbox.com/scl/fi/6ump6zr70n6mjfwd8a2d7/RyujinxBetaV6.7z?rlkey=320481a1q3snp96w89d7216f4&st=nqvfjjl2&dl=0
Greetings fellow windowed ARMenians,
almost 3 months have passed since @driver1998 released his great guide (US-EN/ZH-CN) on how to retrofit older Snapdragon SoCs with graphics drivers for the Vulkan API.
The basics remain (the transfusion comes from the SD Elite's graphics drivers package), however there were some developments worth mentioning:
qcvkarm64xum.dll
will remedy this in the future 🤞vulkan-1.dll
, it's includedvulkaninfo.exe
, can display and export the supported Vulkan feature palettLast but not least, let's gather additional information and compile a compatibility chart:
GPU | SoC | Vulkan_status | Vulkan_extensions |
---|---|---|---|
Adreno 685 | Snapdragon 8cx Gen2 | ✅ | 77 |
Adreno 642L | Snapdragon 7c+ Gen3 | ✅ | 87 |
Adreno 630 | Snapdragon 850 | ❌ | 0 |
Adreno 618 | Snapdragon 7c Gen2 | ❌ | 0 |
Adreno 618 | Snapdragon 7c Gen1 | ❌ | 0 |
Website load time.
(Unrelated, issue was on my end)
Resources page layout/design needs to be improved
I don't particularly like the way it looks right now, what do others think?
This page could also include other docs to ARM related things.
Inconsistencies with the application subtitles
I currently find the software labeling a bit messy. Some apps have architecture labels, some do not,
some have the software description, some don't. I think agreeing on a standardized subtitle formatting would
be more consistent across all the apps?
These are just my thoughts written, so that I don't forget. You're welcome to agree or disagree on them.
Hi all - looks like you can now compile an arm64 native version of Telegram as all dependencies can be compiled natively. You can follow the regular build guide except:
Follow the regular build guide except the following changes:
tdesktop\cmake\variables.cmake
file and adjust the following:`if (CMAKE_SYSTEM_PROCESSOR MATCHES "arm")` change to `if (CMAKE_SYSTEM_PROCESSOR MATCHES "ARM*")`
configure.bat arm qt6 -D TDESKTOP_API_ID=YOUR_API_ID -D TDESKTOP_API_HASH=YOUR_API_HASH
qt6
in order to get the build to work but you may not need toNot sure if this counts to be added @arminask ? :)
this link
- name: "Leonardo"
logo: "assets/tools/leonardo.png"
url: "https://www.getleonardo.com/download/"
target: "_blank"
Not a big deal,
but if you really want to recommend a native Windows on ARM app in a fast & simple way,
you just use the search function on
and copy the search URL from the address bar.
Sadly this link will not redo the search upon opening - in fact you have to use the search box again and retype it.
Since this search operation is working on homer by @bastienwirtz , we might need to update our "bone structure".
I stumbled upon this micro-issue a while ago, but only recently made use of the search links.
Sorry, I don't know how to Pull requests.
AdGuardhome: https://github.com/AdguardTeam/AdGuardHome
Alist: https://github.com/alist-org/alist
BatteryTracker: Microsoft store or https://github.com/myfix16/BatteryTracker
Character Map: Microsoft store or https://github.com/character-map-uwp/Character-Map-UWP
Ditto: https://github.com/jglathe/Ditto/tree/jg/arm64build
Dism++: https://github.com/Chuyu-Team/Dism-Multi-language
Microsoft To do: Microsoft store
Microsoft Journal: Microsoft store
Minecraft:(Bedrock): Microsoft store
Pot: https://github.com/pot-app/pot-desktop
StartWard: https://github.com/Scighost/Starward
Twinkle-tray: Microsoft store or https://github.com/xanderfrangos/twinkle-tray
Visible Body: Microsoft store
MS PC Manager: Microsoft store
I'm sure many are aware that WSA has stopped development months ago. I have been informed by one of the group members that
I suggest to either remove the support for WSA for win on arm, or add a sidenote on which devices are supported, to avoid confusion.
Remote Desktop Manager added ARM64 support since:
Version 2022.3.14.0 (November 1, 2022)
https://devolutions.net/remote-desktop-manager/release-notes/
If you can add it to the homepage with the URL: https://devolutions.net/remote-desktop-manager/
Thanks!
Unigram as of right now only runs emulated on ARM64, and the developer has said he will not develop an ARM64 version.
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