The project can be generated in Unity by downloading this git repository
and extracting the files to a folder. Then, start the Unity Editor, and
click "Open", then navigate to the folder where this project was extracted
to and click "Select Folder".
The purpose of the level "Dungeon" is to make it to the bottom right corner
and find the final chest, which will illuminate the entire level. Access the
Game Design Document (GDD) for more information.
After doing so, it will take you to the End Credits which has the game's
title, and the lead designer's name.
A game over is achieved either when the player's health falls to 0 or if
LUMO's, the fire sprite, health fallse below zero, i.e. you no longer have
visibility of the level.
Controls:
=========
WASD - Move up, left, down, right (respectively)
Left Shift - Hold to run
Spacebar - Press while moving to Dash
\ (Backslash) - Attack, can press up to 3 times in succession to combo
Notes:
The /Releases folder is not needed to run the game it simply contains
a number of builds creating during Firelight's development, the most
recent of which is the final build of the game.
cs583_unity_firelight's Introduction
cs583_unity_firelight's People
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