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awesome-monogame

Awesome

A hand-picked bookmark collection of subjectively modern/interesting libraries/tools for building cross-platform games with MonoGame framework.

Inspired by awesome-xamarin

General

  • MonoGame - GitHub stars - Source code for the framework and its tools.
  • FNA - GitHub stars - Desktop unique reimplementation of XNA 4.0 apis. It can be used to build desktop versions and be sure to have the same behavior on all platforms.
  • DigitalRune - GitHub stars - .NET libraries for developing 3D games with XNA and MonoGame

Engines

  • Nez - GitHub stars - Source code for the framework and the tools.
  • Monocle - Framework created and maintained by @MattThorson for his games (Towerfall, Celeste, ...).
  • MonoGame.Extended - GitHub stars - A collection of classes and extensions to make it easier to make games with MonoGame.
  • CocosSharp - GitHub stars - CocosSharp is a C# implementation of the Cocos2D and Cocos3D APIs that runs on any platform where MonoGame runs.
  • Protogame - GitHub stars - Protogame is an open source game engine (MIT licensed) written on top of MonoGame and C#, designed to allow game developers to rapidly produce games within 48 hours.
  • Gem - GitHub stars - A cross-platform game engine with GUI and multiplayer support using MonoGame, Farseer and Lidgren.
  • Aether Engine - GitHub stars - A lightweight, modular game engine.
  • Corund - Github stars - An engine for 2D mobile games.

Tiles

  • TiledSharp - GitHub stars - C# library for parsing and importing TMX and TSX files generated by Tiled, a tile map generation tool.

Animations

  • SpriterDotNet - GitHub stars - A simple, fast and efficient Spriter implementation in pure C#.
  • Spine - GitHub stars - 2D skeletal animation runtimes for Spine.
  • Aether.Animation - GitHub stars - GPU & CPU Skinned animation for 3D models.
  • Spritesheet - GitHub stars - Simple helper for creating sprite based animations.

User Interfaces

Physics

  • Farseer - Original physics engine with a collision detection system with realistic physics responses built for XNA.
  • Farseer.Portable - GitHub stars - Farseer Physics compiled as a portable class library (PCL) against the PCL version of MonoGame.
  • Jitter - GitHub stars - A maintained fork of the Jitter physics engine, which is used in Protogame.
  • Humper - GitHub stars - Collision detection for Axis-Aligned-Bounding-Boxes (aka AABB) in C#.
  • Aether.Physics2D - GitHub stars - A 2D Physics simulation and collision detection system for MonoGame. Fork of the Farseer Physics Engine.
  • BEPUphysics GitHub stars - Pure C# 3D real time physics simulation library. (With MonoGame examples)
  • VolatilePhysics GitHub stars - A 2D Physics Library for Networked Games
  • VelcroPhysics GitHub stars - High performance 2D collision detection system with realistic physics responses. (Ex-Farseer)
  • BulletSharp GitHub stars - NET wrapper for the Bullet physics library.

Artificial Intelligence

  • A-Pathfinding-and-movement-system-demo - GitHub stars - A* pathfinding and movement system in C# and MonoGame taken from the Vault-Tech engine
  • AStar - GitHub stars - A* Star Pathfinding Search Algorithm in C#.
  • Roy-T AStar - GitHub stars - A 2D path finding library based on the A* algorithm for .NETStandard 1.0 and .Net 4.5 and higher. This library has no external dependencies.

Effects

  • Penumbra - GitHub stars - 2D lighting with soft shadows for MonoGame.
  • MGShaderEditor - GitHub stars - Shader Editor for MonoGame's Effects.
  • DeferredEngine - GitHub stars - Deferred rendering engine written to make developing and understanding custom shaders easier.
  • Aether.Shaders - GitHub stars - Fast Approximate Anti-Aliasing shaders. Deferred rendering shaders.

Consoles

  • SadConsole - GitHub stars - A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
  • QuakeConsole - GitHub stars - Quake-style console for MonoGame.

AR/VR

Helpers

  • 2D Primitives - Extends SpriteBatch to allow to draw various shapes, mainly for debugging purpose.
  • LilyPath - GitHub stars - A 2D path and shape drawing library for MonoGame and XNA.
  • FSMsharp - GitHub stars - Incredibly small finite state machine for .NET languages, written in C#. Useful for UIs and games.
  • Mono.GameMath - GitHub stars - Optimized math for games, based on XNA APIs.
  • Comora - GitHub stars - A simple 2D camera for MonoGame.
  • XNALibrary - GitHub stars - XNA/MonoGame tool library. IsolatedStorageFile Wrapper, Garbage-free StringBuilder, Phasor, Timer, Scheduler, InputState, PMS/duty-cicle Vibrate control, Common Vertex types, DataStructures & Collections.
  • Transform - GitHub stars - Base objects for managing relative transforms.
  • MGLayers - GitHub stars - Layered and packed asset loading extensions for MonoGame.

License

CC0

To the extent possible under law, Aloïs Deniel has waived all copyright and related or neighboring rights to this work.

awesome-monogame's People

Contributors

aloisdeniel avatar nkast avatar impworks avatar ikkentim avatar tomspilman avatar gufalcon avatar cpt-max avatar

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