A creative racing game for Garry's Mod
This is still very early in development. A proper description will be added once the gamemode is feature-complete. If you want to play this barely working version, here's a quick guide (advanced users only)
This is a very VERY early prototype for the acceleration gamemode.
I am extremly reluctant on sharing this in its current state as this isn't AT ALL an arrucare representation of my skills or what I envision this gamemode to be.
Some missing key features include
Flying - The cars cannot transform into aircrafts (That was how we were going to incorperate the theme)
Weapons - MarioKart-like weapons
HUD - There is no HUD
GETTING STARTED:
#INSTALL#
1. Get ARCLib (https://github.com/ARitz-Cracker/ARCLib/archive/master.zip) and extract to your addons
2. Put gm_acceleration in your gamemodes folder
#SETUP#
1. Open the map you which to race on
2. An admin must select the "Checkpoint" tool in the "acceleration category"
3. Make sure the "Position" slider is set to 1
4. Spawn checkpoint entities
5. Mark the checkpoints by Left/Right clicking to define the Left/Right poles (Cars will go through the checkpoint in the direction you are facing)
6. Press reload to confirm the checkpoint position
8. Repeat steps 5-7 to define the Race Track
#BUILD#
1. Spawn your garage (Their locations will be saved in future versions)
2. Build your car using props
3. When using wheels, tap USE to change rotation direction, hold USE for 1 second to change steering direction
4. Use the "Assembler" tool to mark all your props, chairs, and wheels. This tool will automatically weld your props
5. Hold down C to open garage controls
6. Save your car!
7. Deploy it
#RACING#
1. Type "gm_acceleration race join" to start a race.
2. Other players will have 30 seconds to do the same
3. After that, the race starts!
4. Have fun!