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manbeardgames avatar manbeardgames commented on May 22, 2024

If you're dotnet new mgdesktopgl, this means you're using .NET Core. Technically, there should be no issue using MonoGame.Aseprite with a .NET Core project, however, MonoGame.Aseprite targets .NET Framework >= 4.6 to ensure compatibility with the main MonoGame release, which still at this moment only has VS2017 support officially without workarounds as you know.

If you're using .NET Core, the \packages\ directory is no longer placed into the root of the project folder. Instead, there is a global nuget directory at %USERPROFILE%\.nuget\packages\ on windows os.

So the full directory for the content pipeline reference dll should be

%USERPROFILE%\.nuget\packages\monogame.aseprite\1.1.1\content\

Let me know if this works for you and I'll get the documentation updated.

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manbeardgames avatar manbeardgames commented on May 22, 2024

Issue has been resolved with the recent update. Please see wiki documentation on how to add content pipeline references for monogame 3.8

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