Comments (2)
If you're dotnet new mgdesktopgl
, this means you're using .NET Core. Technically, there should be no issue using MonoGame.Aseprite with a .NET Core project, however, MonoGame.Aseprite targets .NET Framework >= 4.6 to ensure compatibility with the main MonoGame release, which still at this moment only has VS2017 support officially without workarounds as you know.
If you're using .NET Core, the \packages\
directory is no longer placed into the root of the project folder. Instead, there is a global nuget directory at %USERPROFILE%\.nuget\packages\
on windows os.
So the full directory for the content pipeline reference dll should be
%USERPROFILE%\.nuget\packages\monogame.aseprite\1.1.1\content\
Let me know if this works for you and I'll get the documentation updated.
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Issue has been resolved with the recent update. Please see wiki documentation on how to add content pipeline references for monogame 3.8
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Related Issues (20)
- Using shared AnimatedSprite for multiple characters HOT 1
- Use `TitleContainer.OpenStream` instead of `File.OpenRead()` HOT 1
- [Feature Request]: AnimatedSprite Update with `double` parameter HOT 2
- `TextureAtlas.FromRaw()` crashes when processing slices. HOT 2
- Creating issue to test github to discord feed. HOT 1
- `AnimatedSprite.Update(float)` and `AnimatedTilemap.Update(float)` both assume milliseconds when it should be seconds HOT 1
- `Slice.Origin` is not being set
- Dependency on DesktopGL causes DirectX projects to be forced to use OpenGL HOT 7
- [Feature Request]: Add Support For Aseprite 1.3-rc1 HOT 4
- Documentation lists incorrect `MonoGame.Aseprite.Processors` namespace HOT 1
- Error when building content. Pipeline needs reference to MonoGame.Aserpite assembly HOT 2
- broken links HOT 2
- example HOT 5
- [Feature Request]: aseprite 1.3 rc2 support HOT 2
- Slice rendering HOT 2
- [Feature Request]: support for .ase files HOT 1
- Add link to sample project under the "Getting started" section of the documentation. HOT 1
- `AsepriteFile.TryGetSlice(string, out AsepriteSlice)` Always Returns False HOT 1
- README links are all broken HOT 1
- Tilemap with flipped tiles renders in wrong orientation. HOT 1
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