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AristurtleDev avatar AristurtleDev commented on May 16, 2024 1

Issues has been resolved in #67
Version 4.0.6 Is now live on Nuget

@SephDB if you wanna remove the pacakge I had you add earlier and add the official one from the NuGet feed.
https://www.nuget.org/packages/MonoGame.Aseprite/4.0.6

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AristurtleDev avatar AristurtleDev commented on May 16, 2024

Thanks for reporting this @SephDB , this should not be a forced dependency.

The <PrivateAssets>All</PriateAssets> tag is missing from the package reference in the csproj.
I'll update it this afternoon and push out a hotfix.

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AristurtleDev avatar AristurtleDev commented on May 16, 2024

@SephDB can you confirm for me that you have the GraphicsProfile set to HiDef?

_graphics.GraphicsProfile = GraphicsProfile.HiDef

Even in a DirectX project, without this, TextureArrays will not be supported.

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SephDB avatar SephDB commented on May 16, 2024

Yeah, I do have that, and it is indeed necessary for texture arrays to work.

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AristurtleDev avatar AristurtleDev commented on May 16, 2024

@SephDB can you remove the MonoGame.Aseprite package from your project, then add this hotfix one and confirm for me if your issues is resolved. This NuGet is hosted on my server, which is why --source flag is specified in the command

dotnet add package MonoGame.Aseprite --source https://git.aristurtle.net/api/packages/aristurtle/nuget/index.json

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SephDB avatar SephDB commented on May 16, 2024

That did indeed work, thanks so much!

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AristurtleDev avatar AristurtleDev commented on May 16, 2024

Awesome. I will update it on official Nuget in a little bit

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