Comments (7)
Issues has been resolved in #67
Version 4.0.6 Is now live on Nuget
@SephDB if you wanna remove the pacakge I had you add earlier and add the official one from the NuGet feed.
https://www.nuget.org/packages/MonoGame.Aseprite/4.0.6
from monogame-aseprite.
Thanks for reporting this @SephDB , this should not be a forced dependency.
The <PrivateAssets>All</PriateAssets>
tag is missing from the package reference in the csproj.
I'll update it this afternoon and push out a hotfix.
from monogame-aseprite.
@SephDB can you confirm for me that you have the GraphicsProfile
set to HiDef
?
_graphics.GraphicsProfile = GraphicsProfile.HiDef
Even in a DirectX project, without this, TextureArrays will not be supported.
from monogame-aseprite.
Yeah, I do have that, and it is indeed necessary for texture arrays to work.
from monogame-aseprite.
@SephDB can you remove the MonoGame.Aseprite package from your project, then add this hotfix one and confirm for me if your issues is resolved. This NuGet is hosted on my server, which is why --source
flag is specified in the command
dotnet add package MonoGame.Aseprite --source https://git.aristurtle.net/api/packages/aristurtle/nuget/index.json
from monogame-aseprite.
That did indeed work, thanks so much!
from monogame-aseprite.
Awesome. I will update it on official Nuget in a little bit
from monogame-aseprite.
Related Issues (20)
- Using shared AnimatedSprite for multiple characters HOT 1
- Centerbounds on imported sprites' 9patch slices are wrong HOT 2
- [Feature Request]: AnimatedSprite Update with `double` parameter HOT 2
- `TextureAtlas.FromRaw()` crashes when processing slices. HOT 2
- Creating issue to test github to discord feed. HOT 1
- `AnimatedSprite.Update(float)` and `AnimatedTilemap.Update(float)` both assume milliseconds when it should be seconds HOT 1
- `Slice.Origin` is not being set
- [Feature Request]: Add Support For Aseprite 1.3-rc1 HOT 4
- Documentation lists incorrect `MonoGame.Aseprite.Processors` namespace HOT 1
- Error when building content. Pipeline needs reference to MonoGame.Aserpite assembly HOT 2
- broken links HOT 2
- example HOT 5
- [Feature Request]: aseprite 1.3 rc2 support HOT 2
- Slice rendering HOT 2
- [Feature Request]: support for .ase files HOT 1
- Add link to sample project under the "Getting started" section of the documentation. HOT 1
- `AsepriteFile.TryGetSlice(string, out AsepriteSlice)` Always Returns False HOT 1
- README links are all broken HOT 1
- Tilemap with flipped tiles renders in wrong orientation. HOT 1
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