araxiel / ck2-province_set-upper Goto Github PK
View Code? Open in Web Editor NEWA utility to automate some of the tedious aspects of province creation.
License: GNU General Public License v3.0
A utility to automate some of the tedious aspects of province creation.
License: GNU General Public License v3.0
Describe the bug
Crash if .csv
is not properly formatted
To Reproduce
Missing ;
at the end of a line in the .csv
Expected behavior
Not crashing
Have a toggle that removes the flag from the folder, so you know which ones have already been used.
Crash when creating dictionary
The script uses any files within the Flags folder, even window shortcuts and other stuff.
Add a toggle to create the barony history/title files. Might be useful, but barony history files are not needed in most cases (feudal and tribal) so having them unnecessarily clutter up everything is not that important.
as the title says, bundle in databases (and let people make their own), filled with info for RNG generation, such as town names of people and dynasty names.
Have there be an option to generate a mix of castle and tribal holdings, and have an occasional temple holding for the tribal counties.
Just as a hint that gives some feedback, that the files have been written.
Dynamically generate some basic dynasties and have them populate the provinces.
add placeholder flags that get generated for the counties, so it's more playable and requires even less microing busywork.
What it says in the title; somewhat unimportant, just important for my ego:
https://stackoverflow.com/questions/52828112/sub-window-immediately-closes-as-soon-as-its-called-with-shown
Is your feature request related to a problem? Please describe.
Save the source '.csv' in the config, making re-using the same file again and again faster and easier. But will require check if file still exists.
just typing any non-integer character StartID field causes a crash
whitespaces should be turned into underscores for file and barony names
allow an "Nomad" option
add some kind of history generation maybe?
Give a setting that sets the start year and end year, and distribute upgrades (e.g. turning tribes into castles, add new city/castle/temple) across the time.
As title says
actively generate random flags
Split off from #21:
Have there be an option to generate a mix of castle and tribal holdings
Automatically bundle various counties together into duchies, if desired.
Completely clean up and "re-do" the workbench script into proper pythonic, object-oriented code, using learned understanding.
As the title says
Allow to feed the program a list of cultures and religions and have those be automatically distributed across the provinces.
have it so duchy flags might take their county capital flag or have their own one. Have it be a toggle/slider on how much each way is weighted.
ProvinceSetupper is not an apt description soon.
Describe the bug
RGB default value is being used, rgb_slots are ignored
'setupper.log' is not created on first boot-up.
Empty settings entry (culture, religion, terrain etc.) will result in empty output, instead of default/last.
As Title says; 'barony = tribeshould actually say
barony = tribal`
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