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bds-unity-plugin's Issues

CC required although there are enough APPC and ETH available for the transaction

In my game Follow the Line 2D Deluxe some prices in the store are shown in APPC and EUR (when you click on the item to buy it). When I try to buy this item a CC input dialog is opened although there are enough APPC and ETH in my wallet!
Other Items have prices only in APPC and can be purchases without problem.

I thin the first items are items that I tried to purchase long ago when I didn't have enough ETH and now for some reason the plugin still wants a CC.

CustomBuildMenuItem_2018 error in Unity 5.6.5p4

Error on line 63 in file CustomBuildMenuItem_2018.cs
BuildPipeline.BuildPlayer method in now return a error string, not UnityEditor.Build.Reporting.BuildReport anymore.

i change code like bellow and it work fine now

UnityEditor.Build.Reporting.BuildReport error = BuildPipeline.BuildPlayer(scenesPath, path, build_target, build_options);

// Check if export failed.
bool fail = (error.summary.result == UnityEditor.Build.Reporting.BuildResult.Failed || error.summary.result == UnityEditor.Build.Reporting.BuildResult.Cancelled);

to

string error = BuildPipeline.BuildPlayer(scenesPath, path, build_target, build_options);

// Check if export failed.
bool fail = (string.IsNullOrEmpty(error) == false);

App crashes after _purchaser.InitializePurchasing();

After I tried to buy an IAP item the transaction took forever. The next time I started the app it crashed right away (after _purchaser.InitializePurchasing(); is called) with this error:

10-23 13:29:49.362: E/ActivityThread(7895): Activity com.unity3d.player.UnityPlayerActivity has leaked ServiceConnection null that was originally bound here 10-23 13:29:49.362: E/ActivityThread(7895): android.app.ServiceConnectionLeaked: Activity com.unity3d.player.UnityPlayerActivity has leaked ServiceConnection null that was originally bound here 10-23 13:29:49.362: E/ActivityThread(7895): at android.app.LoadedApk$ServiceDispatcher.<init>(LoadedApk.java:1538) 10-23 13:29:49.362: E/ActivityThread(7895): at android.app.LoadedApk.getServiceDispatcher(LoadedApk.java:1430) 10-23 13:29:49.362: E/ActivityThread(7895): at android.app.ContextImpl.bindServiceCommon(ContextImpl.java:1622) 10-23 13:29:49.362: E/ActivityThread(7895): at android.app.ContextImpl.bindService(ContextImpl.java:1574) 10-23 13:29:49.362: E/ActivityThread(7895): at android.content.ContextWrapper.bindService(ContextWrapper.java:697) 10-23 13:29:49.362: E/ActivityThread(7895): at com.unity3d.player.UnityPlayer.nativeRender(Native Method) 10-23 13:29:49.362: E/ActivityThread(7895): at com.unity3d.player.UnityPlayer.c(Unknown Source:0) 10-23 13:29:49.362: E/ActivityThread(7895): at com.unity3d.player.UnityPlayer$e$2.queueIdle(Unknown Source:72) 10-23 13:29:49.362: E/ActivityThread(7895): at android.os.MessageQueue.next(MessageQueue.java:394) 10-23 13:29:49.362: E/ActivityThread(7895): at android.os.Looper.loop(Looper.java:142) 10-23 13:29:49.362: E/ActivityThread(7895): at com.unity3d.player.UnityPlayer$e.run(Unknown Source:32)

In-App with credit not working

Hi,
I tried to do an in-app when I have some credit but not enough for the in-app.
The first time I get "On purchase failed called with product" and the second one it close the game.

I tried with old and new sdk and I'm getting the same behaviours.
AppCoins Wallet is the last one.

Wallet blocked if the transaction get stuck

Hi,
I'm experience issues on some wallets.
It seems that if a transaction get stuck you are not able to do that transaction anymore.
It's like stuck. I tried with latest version and I'm getting the same issue.
It wait forever with the message :
Details checked
Receiving your item...

Could you please help me?

I can't keep creating new wallets every time it get stuck. :(

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