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Home Page: https://catappult.io
Catappult Unity Plugin
Home Page: https://catappult.io
In my game Follow the Line 2D Deluxe some prices in the store are shown in APPC and EUR (when you click on the item to buy it). When I try to buy this item a CC input dialog is opened although there are enough APPC and ETH in my wallet!
Other Items have prices only in APPC and can be purchases without problem.
I thin the first items are items that I tried to purchase long ago when I didn't have enough ETH and now for some reason the plugin still wants a CC.
Error on line 63 in file CustomBuildMenuItem_2018.cs
BuildPipeline.BuildPlayer
method in now return a error string, not UnityEditor.Build.Reporting.BuildReport
anymore.
i change code like bellow and it work fine now
UnityEditor.Build.Reporting.BuildReport error = BuildPipeline.BuildPlayer(scenesPath, path, build_target, build_options);
// Check if export failed.
bool fail = (error.summary.result == UnityEditor.Build.Reporting.BuildResult.Failed || error.summary.result == UnityEditor.Build.Reporting.BuildResult.Cancelled);
to
string error = BuildPipeline.BuildPlayer(scenesPath, path, build_target, build_options);
// Check if export failed.
bool fail = (string.IsNullOrEmpty(error) == false);
After I tried to buy an IAP item the transaction took forever. The next time I started the app it crashed right away (after _purchaser.InitializePurchasing(); is called) with this error:
10-23 13:29:49.362: E/ActivityThread(7895): Activity com.unity3d.player.UnityPlayerActivity has leaked ServiceConnection null that was originally bound here 10-23 13:29:49.362: E/ActivityThread(7895): android.app.ServiceConnectionLeaked: Activity com.unity3d.player.UnityPlayerActivity has leaked ServiceConnection null that was originally bound here 10-23 13:29:49.362: E/ActivityThread(7895): at android.app.LoadedApk$ServiceDispatcher.<init>(LoadedApk.java:1538) 10-23 13:29:49.362: E/ActivityThread(7895): at android.app.LoadedApk.getServiceDispatcher(LoadedApk.java:1430) 10-23 13:29:49.362: E/ActivityThread(7895): at android.app.ContextImpl.bindServiceCommon(ContextImpl.java:1622) 10-23 13:29:49.362: E/ActivityThread(7895): at android.app.ContextImpl.bindService(ContextImpl.java:1574) 10-23 13:29:49.362: E/ActivityThread(7895): at android.content.ContextWrapper.bindService(ContextWrapper.java:697) 10-23 13:29:49.362: E/ActivityThread(7895): at com.unity3d.player.UnityPlayer.nativeRender(Native Method) 10-23 13:29:49.362: E/ActivityThread(7895): at com.unity3d.player.UnityPlayer.c(Unknown Source:0) 10-23 13:29:49.362: E/ActivityThread(7895): at com.unity3d.player.UnityPlayer$e$2.queueIdle(Unknown Source:72) 10-23 13:29:49.362: E/ActivityThread(7895): at android.os.MessageQueue.next(MessageQueue.java:394) 10-23 13:29:49.362: E/ActivityThread(7895): at android.os.Looper.loop(Looper.java:142) 10-23 13:29:49.362: E/ActivityThread(7895): at com.unity3d.player.UnityPlayer$e.run(Unknown Source:32)
Hi,
I'm using BDS Unity Plugin v0.3 and Unity 2018.2.6f1 and I'm getting the following error:
https://pastebin.com/TQafjxm6
I was using the previous version without any issue.
Could you please help me?
Hi,
I tried to do an in-app when I have some credit but not enough for the in-app.
The first time I get "On purchase failed called with product" and the second one it close the game.
I tried with old and new sdk and I'm getting the same behaviours.
AppCoins Wallet is the last one.
Hi,
I'm experience issues on some wallets.
It seems that if a transaction get stuck you are not able to do that transaction anymore.
It's like stuck. I tried with latest version and I'm getting the same issue.
It wait forever with the message :
Details checked
Receiving your item...
Could you please help me?
I can't keep creating new wallets every time it get stuck. :(
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