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lithostitched's Introduction

Lithostitched

Lithostitched is a library mod with new configurability and compatibility enhancements for worldgen.

Description

This mod introduces new tools for datapack and modded worldgen developers to utilize, with the aim of increasing inter-project compatibility and expanding configurability in general. Currently, there are features such as:

  • Biome modifiers
  • Template pool injectors
  • Surface rule modifiers

All of these new capabilities are data-driven! Take a look at the wiki page for more information.

(Code for the mod is accessible in the other branches.)

lithostitched's People

Contributors

apollounknowndev avatar

Stargazers

Asoji avatar  avatar Wyatt Stanke avatar  avatar  avatar

Watchers

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lithostitched's Issues

Unable to remove features of other mods?

Hi Apollo,

I'm fairly certain this is not a bug and just me being stupid, but I can't for the life of me figure out how to remove biome features of other mods and I hope you can help me:

{
 "type": "lithostitched:remove_features",
  "predicate": {
    "type": "lithostitched:true"
  },
  "biomes": "#minecraft:is_overworld",
  "features": "bloomingnature:jungle_ebony_tree",
  "step": "vegetal_decoration"
}

The error that is thrown is:

java.lang.IllegalStateException: Unbound values in registry ResourceKey[minecraft:root / minecraft:worldgen/placed_feature]: [bloomingnature:jungle_ebony_tree]

It's looking for the data in the minecraft root data instead of the data of the bloomingnature mod and I have no idea how to make it direct correctly to the data of bloomingnature.
Thanks in advance,

[HELP NEEDED]

Hello Apollo!

I would like to remove cypress trees from regions unexplored old growth bayou biome and replace them with Wilder Wild's cypress trees because I like the old growth bayou biome but not the trees and I need an example on how to do it correctly. Also I have no clue how and where to put the worldgen modifier configuration file that we need to create.

Regions Unexplored biome list with tags: https://gist.github.com/catter1/1f90b77263e3746c20c1fd93a7393f69#old-growth-bayou

Regions Unexplored cypress tree: regions_unexplored:cypress_logs, regions_unexplored:cypress_leaves

Wilder Wild github: https://github.com/FrozenBlock/WilderWild/tree/1.20.1

Wilder Wild cypress tree: wilderwild:cypress_logs, wilderwild:cypress_leaves

Thank you in advance!

[Feature Request] Support `limit` key for pool elements

limit can make the elements spawn limited times instead of only weighted

I'm willing to contribute but not sure if it is out of the scope of this mod

A standalone mod that can limit any element in any pool that is data-driven may be better.

`lithostitched:replace_effects` doesn't work

I can't get this to work at all. I'm on Fabric and Minecraft 1.20.1 with Lithostitched 1.1.5

By not working, I mean that the effects just aren't getting replaced.

{
    "type": "lithostitched:replace_effects",
    "predicate": {
        "type": "lithostitched:not",
        "predicate": {
            "type": "lithostitched:mod_loaded",
            "mod_id": "natures_spirit"
        }
    },
    "biomes": [
        "minecraft:badlands",
        "minecraft:wooded_badlands",
        "minecraft:eroded_badlands"
    ],
    "effects": {
        "sky_color": 16711680,
        "fog_color": 16711680,
        "water_color": 16711680,
        "water_fog_color": 16711680,
        "grass_color": 16711680,
        "foliage_color": 16711680,
        "mood_sound": {
            "sound": "minecraft:ambient.cave",
            "tick_delay": 6000,
            "block_search_extent": 8,
            "offset": 2
        },
        "music": {
            "sound": "minecraft:music.overworld.badlands",
            "min_delay": 12000,
            "max_delay": 24000,
            "replace_current_music": false
        }
    }
}

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